Role description
We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and industry purposes. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access.
To support our ongoing and future development plans, we are seeking a Senior Porting Programmer with extensive experience in porting custom engines to console platforms. The ideal candidate is a proactive problem-solver with strong C++ skills and a deep understanding of low-level rendering APIs. You will take ownership of porting projects, ensuring seamless adaptation of our engine to various consoles while maintaining high performance and reliability.
Responsibilities
- Port custom engines for console platforms, focusing on programming rather than asset modification.
- Enhance third-party libraries for optimal performance on target platforms.
- Develop abstraction layers for filesystem management and system-level integrations.
- Optimise low-level rendering APIs like DirectX 12 and Vulkan for improved performance.
- Resolve compiler issues to boost build processes and runtime performance.
- Set up and maintain CI automation pipelines for efficient development.
- Overcome DevOps challenges to integrate new libraries and platforms smoothly.
- Collaborate with external partners to support porting and resolve platform-specific issues.
- Foster proactive team communication through active participation and discussion tracking.
- Take ownership of porting projects, ensuring successful completion with minimal oversight.
- Manage tasks effectively to meet deadlines and maintain quality standards.
- Stay updated on advancements in engine technology and rendering techniques.
- Quickly learn and adapt to new technologies as project needs change.