Speech Artist, EA Create Audio

8 Hours ago • 2-5 Years • Game Story Writing/Narrative Design

About the job

Job Description

EA Create Audio seeks a Speech Artist for an exciting FPS game. Responsibilities include implementing and refining mission dialogue within the game engine, collaborating with designers and directors on dialogue development, managing scripts using internal tools, supporting VO prototyping for AI, analyzing scripts for speech features, preparing materials for recording sessions, updating VO assets, editing and implementing recordings, and potentially overseeing remote recording sessions. The role requires proficiency in DAWs, game development tools, experience in video game narrative development, and excellent communication skills.
Must have:
  • Proficiency with DAWs and audio processing tools
  • Experience in video game narrative development
  • Skilled in audio editing, especially speech recordings
  • Ability to manage VO script changes
  • Familiarity with content and project management tools
Good to have:
  • Experience with node-based logic systems (Unreal, MaxMSP, Frostbite)
  • Experience with performance capture
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Extended health/dental/vision coverage
  • Basic life insurance
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Who We Are

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

EA Create Audio is a team of high performance audio creators. We are designers, implementers, managers, directors and editors. We work on titles that span continents and genres and are committed to serving our titles with absolute integrity and a focus on quality.

The Challenge Ahead

We are seeking a talented Speech Artist to join our team on an exciting FPS game. In this role, you will collaborate within a team of VO artist peers, game designers and directors to edit and implement speech recordings, enhancing the player experience through the game’s narrative.

This position requires professional audio editing and file management expertise, as well as familiarity with game development tools and processes. It's an excellent opportunity for audio artists experienced in video game speech and narrative development to add one of the industry's leading franchises to their portfolio.

Responsibilities:

  • Implement and refine mission dialogue within the game engine.

  • Collaborate with VO Designers, Narrative, and Level Designers to develop mission dialogue.

  • Manage lines/scripts using the internal VO tool/database and generate placeholder TTS assets.

  • Support prototyping of systemic VO for squad, friendly, and enemy AI.

  • Analyze narrative scripts to interpret requirements for speech features

  • Prepare scripts and reference materials for recording sessions.
    Update VO assets and the VO tool database with content from sessions and outsourced editors.

  • Editing, post-production, and implementation of VO recordings captured during performance capture sessions.

  • Potentially oversee recording sessions remotely to ensure line context accuracy with the Talent Director.

  • Ensure build stability procedures are followed and tasks get completed on time

Qualifications:

  • Proficiency with DAWs and standard audio processing tools.

  • Experience in video game narrative development and speech feature design.

  • Skilled in audio editing, especially speech recordings.

  • Ability to track and manage VO script changes and their impact on audio features.

  • Familiarity with content and project management tools like Perforce/JIRA.

  • Experience with node-based logic systems (e.g. Unreal, MaxMSP, Frostbite).

  • Strong organizational, multitasking, and prioritization skills.

  • Excellent communication and interpersonal skills.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

View Full Job Description
$56.0K - $78.0K/yr (Outscal est.)
$67.0K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

British Columbia, Canada (On-Site)

Quebec, Canada (On-Site)

England, United Kingdom (On-Site)

British Columbia, Canada (Hybrid)

Florida, United States (On-Site)

California, United States (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

Quebec, Canada (On-Site)

Bucharest, Romania (On-Site)

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