Sr. C++ Graphics Engineer

2 Months ago • All levels • $180,000 PA - $220,000 PA

Job Summary

Job Description

Rive is seeking a highly experienced C++/Graphics Engineer specializing in GPU rendering pipelines. The role involves developing and enhancing the Rive Renderer, creating and implementing features in line with the roadmap, and advancing game engine integrations across platforms like Unity, Unreal, Defold, and various C++ backends. The engineer will also work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU. This position is focused on low-level graphics and shaders, offering an opportunity to dive deeply into GPU rendering. It is not a game development or gameplay position.
Must have:
  • Develop and enhance the Rive Renderer.
  • Create and implement features in line with the roadmap.
  • Advance game engine integrations across platforms.
  • Work on existing graphics backends (Vulkan, Metal, etc.).
  • Optimize and ensure the quality of the C++ codebase.

Job Details

Rive is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.

We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space! 

Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.

Some of what you’ll do:

  • Work on the bleeding edge of vector rendering technology by developing and enhancing the Rive Renderer.
  • You will have the autonomy to create, dream, and implement features in conjunction with our roadmap.
  • Work to advance Rive’s game engine integrations across Unity, Unreal, Defold, various C++ backends and future custom integrations.
  • Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU.
  • Optimize and ensure the quality of our existing C++ codebase.

This is not a game development or gameplay position. Rive is developing middleware that involves low level graphics and shaders which is utilized by game developers. This is an opportunity to dive deeply into shaders and low level GPU rendering, ideal for someone passionate about the graphics area of the product we're building.

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About The Company

At Rive we're building a new category of design tool that transforms how products and games are built. We make it possible for designers to build functional graphics, without creative limits, that are ready to ship to products, websites, and games. Our customers include major product and game companies like Duolingo and Figma. We're working with legendary game studios, massive brands, apps with millions of users, car companies, and we even have Rive pixels in space!

United States (Remote)

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