Sr. Software Engineer - Interactive Visualization

5 Hours ago • 5 Years +

About the job

SummaryBy Outscal

Must have:
  • 5+ years designing and developing complex user-facing software
  • Proficiency in Modern C++
  • Experience writing and debugging multithreaded applications
  • Knowledge of modern GPU programming APIs
  • Experience with performance measurement, profiling and analysis tools
Good to have:
  • Familiarity with real-time rendering engines
  • Familiarity with OpenUSD (Universal Scene Description) framework
  • Experience developing in content creation applications
  • Strong mathematical fundamentals
  • Experience contributing to open-source software projects
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Job Summary:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop daily.

We are looking for a Sr. Software Engineer to join our Production Technology team, as a member of the team responsible for interactive visualization and real-time renderers at our studio. In this role, you will partner with artists, studio leadership, technical directors, cross-team software engineers, Disney Research Studios, and other stakeholders across the Walt Disney family. Your work will focus on the design and implementation of innovative workflows, as well as state-of-the-art solutions motivated by our long-term vision for Walt Disney Animation Studios.

The Interactive Visualization team is focused on providing real-time responsive viewports for our artists that are capable of handling feature-film level complexity with a highly representative visual quality. Our team tackles challenges ranging from GPU optimization, to streamlining the render pipeline, to crafting novel and unique workflows for our artists. We accomplish this using a variety of tools from both from the open-source community and those developed internally.

Projects Include:

  • Developing real-time interactive GPU-accelerated viewport renderers for use in our film making process supporting a spectrum of solutions, ranging from high-performance virtual production (VR) all the way through to cinematic visual quality.

  • Working closely with artists and technical directors to solve complex problems and support artist workflows.

  • Contributing to development and extension of an open-source graphics engine and associated render pipelines.

  • Integration of our real-time rendering solutions into various digital content creation applications.

What does it mean to be a developer at Walt Disney Animation Studios?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.

  • Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content.

  • Develop on top of a highly performant, extendable in-house application framework.

  • Develop new artist-centric interaction models using the latest hardware and technologies.

You will succeed in this role if you have:

  • The ability to quickly produce clear, testable code.

  • Excellent problem solving, troubleshooting and debugging skills

  • Strong ability to collaborate with team members across different disciplines including directly interfacing with production stakeholders to understand requirements.

  • Exemplary communication, teamwork and problem-solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.

  • Understanding of the importance of runtime performant solutions for user interaction.

  • Comfortable working in large software environments and pipelines as part of a team.

Key Qualifications:

  • 5+ years designing and developing complex user facing software, ideally in a studio or game production environment.

  • Proficiency in Modern C++, with the ability to quickly produce clear, testable code.

  • Experience writing and debugging multithreaded applications including an understanding of asynchronous processing and vectorized execution. 

  • Knowledge of modern GPU programming APIs such as Vulkan, DirectX, Metal, or OpenGL and graphics/compute languages, such as GLSL, HLSL, or Cuda.

  • Experience with performance measurement, profiling and analysis tools, and code optimization techniques.

Bonus Qualifications:

  • Familiarity with real-time rendering engines and modern graphics pipelines, including CPU and GPU hardware, as applied to real-time graphics techniques and algorithms.

  • Familiarity with the OpenUSD (Universal Scene Description) framework.

  • Familiarity developing in content creation applications such as Maya, Houdini, Blender, or game engines.

  • Strong mathematical fundamentals, including linear algebra, statistics, and numerical methods.

  • Experience contributing to and utilizing open-source software projects.

Required Education:

  • BS in Computer Science, Computer Engineering, Electrical Engineering or equivalent experience.


 


The hiring range for this position in California is $136,100-$182,400 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
View Full Job Description
$136.1K - $182.4K/yr (Outscal est.)
$159.3K/yr avg.
Burbank, California, United States

About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

New South Wales, Australia (On-Site)

Maharashtra, India (On-Site)

Florida, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

New Jersey, United States (On-Site)

View All Jobs

Similar Jobs

Meta - Software Engineer, Intern/Co-op

California, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

Washington, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

New York, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

Washington, United States (On-Site)

Meta - Software Engineer, iOS

California, United States (On-Site)

Meta - Software Engineer, iOS

Washington, United States (On-Site)

Meta - Software Engineer, iOS

Washington, United States (On-Site)

Meta - Software Engineer, iOS

California, United States (On-Site)

Meta - Software Engineer, iOS

California, United States (On-Site)

Meta - Software Engineer, iOS

Washington, United States (On-Site)

Similar Skill Jobs

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

New York, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

California, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

Washington, United States (On-Site)

Jobs in Burbank, California, United States

Meta - Mechanical Engineer

Texas, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

New York, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineer, Intern/Co-op

California, United States (On-Site)

Software Engineering Jobs

Aristocrat Gaming - Frontend Developer

Tel Aviv District, Israel (Hybrid)

Aristocrat Gaming - BI Analyst

England, United Kingdom (Hybrid)

Meta - Mechanical Engineer

Texas, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

New York, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug