Technical Artist, Developer Relations (Metahuman)

2 Weeks ago • All levels • Technical Art

Job Summary

Job Description

This Technical Artist role within Epic Games' Developer Relations team focuses on supporting MetaHuman users. Responsibilities include consulting on complex technical problems related to character creation (rigging, animation, clothing, physics, rendering), troubleshooting issues, creating tutorials and documentation, presenting at events, and collaborating with internal teams. The ideal candidate possesses strong Unreal Engine expertise, experience with character pipelines, and excellent communication skills. They will act as a liaison between Epic Games and its customers, advocating for product improvements based on user feedback and ensuring optimal MetaHuman adoption.
Must have:
  • Proactive problem-solving
  • Excellent communication (written & verbal)
  • Unreal Engine expertise (character-related)
  • Experience with character pipelines (modeling to animation)
  • DCC application proficiency (Maya, Houdini)
  • MetaHuman experience
  • Technical writing/documentation skills
Good to have:
  • FACS-based facial rigs
  • Houdini grooming experience

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for a Technical Artist (Character Tech Artist/Technical Animator) to join our Developer Relations team. As part of this team, you will interact with our end users from various industries, locations, and experience levels to support their use of the MetaHuman product, supporting their character creation pipeline from initial concept to in-game deployment. You will help customers understand and solve complex challenges related to character animation, such as rigging, clothing, grooms, physics, and materials development while ensuring optimal performance in Unreal Engine. The ideal candidate is a proactive technical generalist with experience creating and animating game characters, passionate about digital humans, comfortable working across various character-related disciplines, and enthusiastic about sharing knowledge through demos, tutorials, documentation, and direct support.

In this role, you will

  • Consult MetaHuman customers as they navigate complex problems in rigging, facial rigging, animation, groom setup, clothing, physics, and rendering
  • Support customers through character pipeline workflows, troubleshooting, solving technical issues and debug and reproduce customer issues, providing clear samples and feedback
  • Work closely with the development teams within Epic, serving as a direct liaison between them and our customers
  • Represent Epic Games asynchronously on our support portal and in person by attending trade shows such as UEFest and traveling to visit customers directly
  • Create and present knowledge-sharing resources such as live presentations, tutorials, and documentation
  • Maintain conversations with internal and external multidisciplinary teams to influence the direction of the product through customer insights
  • Advocate for our customers' adoption and continued use of MetaHuman and for continuously improving the MetaHuman platform

What we're looking for

  • Self-motivated and excellent verbal and written communication skills to collaborate positively with our team and customers
  • Proactive problem-solving attitude, with enthusiasm and curiosity to learn new technologies rapidly
  • Professional experience as a technical artist or animator, particularly with character pipelines from modeling to animation, rigging, physics, and runtime optimization
  • Strong knowledge of Unreal Engine, specifically in areas relevant to characters (Animation Blueprints, performance profiling with Insights, rendering, rigging, physics, etc.)
  • Experience using Maya, Houdini, or other DCC applications
  • Prior experience with or active interest in MetaHuman technology
  • Experience with game development or VFX pipelines focused on digital human technologies
  • Groom experience with Houdini or similar tools
  • Technical writing background or experience creating customer-facing documentation
  • Experience with FACS (Facial Action Coding System)-based facial rigs

Even if you don't exactly fit all the points above, but are eager and willing to learn, we encourage you to apply!

This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

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