Senior Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

Your role as a Senior Technical Artist is to bridge the gap between the creative, programming, and engineering teams in game development. You will be responsible for researching and developing technical tools, setting up art production workflows, supporting artists and engineers in the 3D art pipeline, and solving complex technical issues. This includes optimizing assets, porting art to the game engine, and ensuring visual resolution and performance.
Must have:
  • Liaising between heads of programming and design teams
  • Researching and developing technical tools for a project
  • Setting up workflows of art production
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Deciding and developing the software and tools that are required for game production
  • Developing and maintaining resources and pipelines along with programmers
  • Porting finished art to the game engine
  • Ensuring final art runs to full visual resolution
  • Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds
  • Enforcing standards as outlined by heads of departments
  • Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision
  • Optimizing environments and establishing physics barriers
  • Writing custom software specific to the needs of the game, which will work with industry-standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Developing the performance of frame rate and memory
  • Resolving material errors and collision issues
  • Monitoring the performance of the game
  • Maintaining technical documentation
Perks:
  • Be part of one of the fastest-growing product company, with a competitive salary and regular performance reviews.
  • Enjoy diverse career growth opportunities.
  • Have the chance to make a real impact on the company’s core product.
  • Experience the best Happy Hours and team-building events.
  • Join our Friend Referral Program that allows us to grow our cool community of creators and gamers.

Job Details

Who are we?

Come and join a rapidly expanding mobile games company!

The company is committed to developing the finest mobile games in the world, while having an enjoyable time doing so. In 2019, the company was founded by experienced professionals from Playtika and Rovio with the goal of producing casual games that are delightful and unforgettable, and that players can enjoy for years.

Our flagship game, Dice Dreams, is a global sensation and a top-100 grossing hit, while our upcoming game, Domino Dreams, is on track to follow in its footsteps.

Our staff has expanded to include numerous skilled, devoted, and ambitious individuals.

Our plans for the future are even more fascinating. If you'd like to be a part of our journey, please take a look at the job description below.

What will you do?

Your role is to bridge the gap between the creative, programming, and engineering teams in game development.

Responsibilities:

  • Liaising between heads of programming and design teams;
  • Researching and developing technical tools for a project;
  • Setting up workflows of art production;
  • Supporting artists and engineers in the 3D art pipeline;
  • Assisting in asset performance and validation;
  • Solving complex technical issues during development;
  • Deciding and developing the software and tools that are required for game production;
  • Developing and maintaining resources and pipelines along with programmers;
  • Porting finished art to the game engine;
  • Ensuring final art runs to full visual resolution;
  • Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds;
  • Enforcing standards as outlined by heads of departments;
  • Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision;
  • Optimizing environments and establishing physics barriers;
  • Writing custom software specific to the needs of the game, which will work with industry-standard scripting languages;
  • Researching and overseeing the implementation of rendering techniques;
  • Developing the performance of frame rate and memory;
  • Resolving material errors and collision issues;
  • Monitoring the performance of the game;
  • Maintaining technical documentation.

Who are you?

  • At least basic knowledge in C# - A must;
  • A strong portfolio or demo reel;
  • Solid understanding of art and animation pipelines;
  • Familiarity with game systems and the game development process;
  • Scripting skills;
  • Ability to identify the best tools and software to maximize game delivery;
  • Rendering and post-effects experience;
  • Understanding of rigging and animation;
  • Experience in physics simulations;
  • Shader development experience;
  • High-level artistic skills - proportion, color, composition;
  • Creative mindset and ability to overcome technical challenges;
  • Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc;
  • Excellent interpersonal skills in dealing with differences between creative and technical teams;
  • Knowledge of high-end coding languages;
  • Software: Maya, Unity3D, Photoshop.

Why join:

  • Be part of one of the fastest-growing product company, with a competitive salary and regular performance reviews.
  • Enjoy diverse career growth opportunities.
  • Have the chance to make a real impact on the company’s core product.
  • Experience the best Happy Hours and team-building events.
  • Join our Friend Referral Program that allows us to grow our cool community of creators and gamers.

Come join the fun!

Creativity and collaboration are at the heart of everything we do, and we’re always pushing boundaries to create something amazing. We solve challenges as a team, break records together, and have fun while doing it.

  • Are you ready to be part of the journey? Apply now and join the game with us!

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About The Company

Founded in 2019 by gaming industry veterans from Playtika, Rovio, PlayStudios and the film industry, we set out to create a billion-dollar company that delivers world-class, delightful games and has fun making them. We gathered a core team and soft launched our first title, Dice Dreams, within 6 months. Since then, the team has grown to include dozens of super-talented, dedicated and driven individuals, Dice Dreams has become a global hit, and our plans for the future make us even more excited.

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