Animoka Studios is seeking a Houdini Technical Artist to join their team for a new TV series. The role involves implementing and maintaining procedurally generated environments and detailed architectures using Houdini. Collaboration with the R&D team to design and build digital assets for Unreal Engine is crucial. The artist will work with the design team and other artists to translate creative concepts into procedural elements and resolve technical issues related to procedural asset creation. The ideal candidate should have knowledge of Unreal Engine, Blueprints, PCG, and programming languages like Python and C++, along with an understanding of animation pipelines, linear content creation pipelines, and the Blueprints system in Unreal. A creative problem-solving approach for procedural asset creation is also essential.