Animoka Studios is seeking a Houdini Technical Artist to join their team for a new TV series. The role involves implementing and maintaining procedurally generated environments and detailed architectures using Houdini. Collaboration with the R&D team to design and build digital assets for Unreal Engine is crucial. The artist will work with the design team and other artists to translate creative concepts into procedural elements and resolve technical issues related to procedural asset creation. The ideal candidate should have knowledge of Unreal Engine, Blueprints, PCG, and programming languages like Python and C++, along with an understanding of animation pipelines, linear content creation pipelines, and the Blueprints system in Unreal. A creative problem-solving approach for procedural asset creation is also essential.
Must Have:
Implement and maintain procedural environments
Build digital assets in Houdini for Unreal
Solve technical issues with procedural assets
Knowledge of Unreal Engine, Blueprints, PCG
Proficiency in Python and C++
Understand animation pipelines
Understand linear content creation pipeline
Understand Blueprints system in Unreal
Creatively solve procedural asset problems
Add these skills to join the top 1% applicants for this job
cpp
unreal
game-texts
blueprints
houdini
python
Animoka Studios is looking for a Houdini Technical Artist to collaborate with our team of creative leaders and artists on a brand-new TV series.
RESPONSIBILITIES
Implement and mantain procedurally generated environments and detailed architectures using Houdini.
Work with the R&D team to design and build digital assets in Houdini for Unreal.
Collaborate closely with the design team and artists to translate creative concepts into realistic procedural elements.
Solve specific technical issues related to the creation of procedural assets in Houdini.
THE IDEAL CANDIDATE FOR THIS POSITION:
Knowledge of applicable software packages including Unreal Engine, Blueprints, PCG and programming language such as Python and C++.
Ability to understand animation pipelines in general, linear content creation pipeline and Blueprints system in Unreal
Orientation towards creatively solving problems related to the creation of procedural assets
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