Weapons and Vehicles Artist

3 Months ago • All levels • Concept Art

Job Summary

Job Description

Sledgehammer Games seeks a Weapons and Vehicles Artist (mid to senior level) for its Guildford, UK studio. This hybrid role involves creating high-quality 3D models and textures for weapons and vehicles, working with outsourced content, establishing best practices, mentoring junior artists, and collaborating with tech art and external teams. Responsibilities include defining quality standards, troubleshooting technical issues, and ensuring project goals are met. Candidates need significant AAA game experience, expertise in hard-surface modeling, physically-based shaders, and proficiency in Maya, Substance Painter, Photoshop, and ZBrush.
Must have:
  • High-quality 3D asset creation for AAA games
  • Hard-surface modeling & texturing expertise
  • Proficiency in Maya, Substance Painter, Photoshop, Zbrush
  • Physically based shaders understanding
  • Collaboration & communication skills
Good to have:
  • Experience with level editors (Unreal, Unity etc.)
  • Understanding of fundamental art principles
  • FPS development experience
  • Outsourcing experience

Job Details

Job Title:

Weapons and Vehicles Artist

Requisition ID:

R024506

Job Description:

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced WarfareCall of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.

As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.

We are excited to invite a talented and passionate developer to join our growing team as a Weapons and Vehicles Artist, based in our Guildford, UK studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, Canada, and the United Kingdom.  If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

To learn more about our studio, please visit us at www.sledgehammergames.com

This position will focus on weapons and vehicles and is open to both mid-level and senior-level talent. A portfolio of work is required to be considered for this position.

Please Note: This is not a remote role. This is a hybrid position based in our Guildford Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position. 

Responsibilities:

  • Help to define and champion the quality bar for Weapons and Vehicles

  • Model and texture high quality 3D weapons and vehicles

  • Take Outsource content and give it the final polish it needs for completion

  • Assist in asset reviews, critiques, and establishing best practices for external and internal teams.

  • Create and maintain high quality documentation detailing process, best practice, references etc.

  • Mentor and direct integration artists on final polish.

  • Troubleshoot technical and artistic issues.

  • Communicate effectively with outsource partners, team members, production and management to ensure that project goals are met.

  • Interface with Tech Art to help drive asset creation workflow and tool chain improvements

Qualifications:

  • Significant experience creating high-quality 3D art assets for AAA games

  • Specialization in Hard surface modeling and proper baking setup and workflows

  • Ability to create realistic 3D weapons and vehicles, and textures from concept art and photo reference.

  • Deep understanding of physically based shaders

  • Proficient in next-gen asset creation.

  • Strong written and verbal skills to facilitate documentation.

  • Highly proficient in Maya, Substance Painter, Photoshop and Zbrush

Bonus Points:

  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)

  • Strong understanding of fundamental art skills and foundations

  • First Person Shooter development experience

  • Experience working with outsource studios

  • Passion for gaming

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World 

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 

Ready to Activate Your Future? 

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. 

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Similar Jobs

People Can Fly - Principal Technical Artist

People Can Fly

Montreal, Quebec, Canada (Remote)
1 Month ago
Ubisoft - Senior VFX Artist - Cinematics Real Time - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
5 Months ago
Kojima Productions - System Programmer

Kojima Productions

Tokyo, Japan (On-Site)
6 Months ago
Epic Games - Tech UI Designer

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
Good Job Games - 3D Artist

Good Job Games

İstanbul, Türkiye (On-Site)
8 Months ago
Epic Games - Senior FX Artist

Epic Games

Shanghai, Shanghai, China (On-Site)
4 Months ago
SmileGate - Next-Generation Game Background Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Epic Games - Character Art Director

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
Playground Games - Character Artist (All Levels)

Playground Games

England, United Kingdom (Hybrid)
3 Months ago
NetEase Games - Senior Concept Artist

NetEase Games

Shinjuku City, Tokyo, Japan (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Senior Graphic Technical Art Director

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Scanline VFX - CFX TD

Scanline VFX

Seoul, South Korea (Hybrid)
2 Months ago
BOT VFX - Sr. FX Artist

BOT VFX

Chennai, Tamil Nadu, India (On-Site)
8 Months ago
Larian Studios - Senior Technical Rigger

Larian Studios

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
6 Months ago
Argus Labs - Technical Artist (APAC)

Argus Labs

New Zealand (Remote)
2 Months ago
Framestore - Technical Artist - Immersive

Framestore

London, England, United Kingdom (On-Site)
2 Months ago
DNEG - Pipeline Technical Director (Feature Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
2 Months ago
Epic Games - Technical Animator

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Cloud Imperium Games - Cinematic Animator

Cloud Imperium Games

Frankfurt, Hessen, Germany (On-Site)
1 Month ago
Xentrix Studios - Animation – Artist

Xentrix Studios

India (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in London, England, United Kingdom

Epic Games - Technical Account Manager

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago
Universally Speaking - Czech Games Tester

Universally Speaking

England, United Kingdom (On-Site)
2 Months ago
Rebellion - Lead Game Designer

Rebellion

Oxford, England, United Kingdom (Hybrid)
2 Months ago
Hello Games - Junior Artist

Hello Games

United Kingdom (On-Site)
5 Months ago
Tripledot Studios - Group Reporting Manager

Tripledot Studios

London, England, United Kingdom (Hybrid)
1 Month ago
Tencent - China Market Publishing Expert (Global Games into China Market)

Tencent

London, England, United Kingdom (On-Site)
1 Month ago
Rank group - Customer Service Host

Rank group

Blackpool, England, United Kingdom (On-Site)
5 Months ago
Rockstar Games - Senior DevOps Engineer

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
8 Months ago
PlayStation Global - Senior Manager Sales and Revenue Forecasting

PlayStation Global

London, England, United Kingdom (Remote)
5 Months ago
Framestore - Previs Artist

Framestore

London, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Limit Break - Concept Artist

Limit Break

Tokyo, Japan (On-Site)
3 Months ago
PlatinumGames - Character Modeler

PlatinumGames

(On-Site)
1 Month ago
Epic Games - FX Outsource Artist

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Room 8 Studio - Realistic Environment Concept Artist, Senior

Room 8 Studio

Bulgaria (On-Site)
1 Month ago
Techland - Junior Lighting Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
1 Month ago
Thatgamecompany - Senior Art Producer, Unannounced Project

Thatgamecompany

Remote, Oregon, United States (Remote)
1 Month ago
Sperasoft - Lighting Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
1 Month ago
Ubisoft - Associate Art Director [Rainbow Six Siege]

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Daybreak Game Company LLC - Associate Character Artist

Daybreak Game Company LLC

San Diego, California, United States (Hybrid)
3 Months ago
Ubisoft - Senior Concept Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

Santa Monica, California, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Santa Monica, California, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

View All Jobs

Get notified when new jobs are added by Activision

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug