This role involves creating programs related to animation, including dynamic animation control programs such as IK and full-body IK. Candidates should have experience in developing at least one completed game title and experience in 3D game development for consoles or PC. Applicants need to submit a resume with a photo, a work history detailing all game titles and their roles, programming languages used, software proficiency (Photoshop, Maya, Eclipse, etc.), and examples of impressive technical talks or articles. Submission must also include a portfolio with executable files, video captures, and a “readme.txt” file explaining the program's execution, challenges faced, key features, and any source file references. Any use of external libraries or functions from other sources must be clearly identified within separate files.