CG Asset Generalist

2 Hours ago • All levels • 3D Art

Job Summary

Job Description

The CG Asset Generalist will be responsible for creating and refining 3D models (organic and hard surface) for characters, props, and environments. This includes defining the 3D form and 2D silhouette, texturing using software like Substance Painter or Mari, and developing shaders. The role requires expertise in Maya, Photoshop, and ideally Katana/Arnold. The artist will collaborate with various teams (Technical Directors, Animators, etc.) to ensure assets meet the director's vision and production deadlines. Responsibilities include creating UV maps, addressing technical requirements for efficient rendering, and supporting other artists using the assets. The position requires strong communication, problem-solving skills, and the ability to work independently and as part of a team.
Must have:
  • Proficient in Maya, Photoshop, Substance Painter/Mari
  • Experienced in modelling, texturing, and shading
  • Knowledge of rendering software (Katana/Arnold)
  • Strong communication and collaboration skills
  • Ability to meet deadlines and work independently
Good to have:
  • Experience with rigging workflows
  • Knowledge of photoreal and non-photoreal renderers
Perks:
  • Hybrid work
  • Daily breakfast
  • Social events
  • Career development opportunities
  • Mental health resources

Job Details

Flying Bark Productions is working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. 


Please note: this is an expression of interest for upcoming roles set to start ealry/mid 2025.

 

Prioritising candidates based in Australia with sponsorship/relocation assistance available for the right candidate.*


The CG Asset Generalist will be responsible for executing the CG/3D modelling and establishing the look and surface qualities for characters, props and environments for the Program/s. The artist will focus on environment models and set pieces along with developing the textures and shaders that will match the desired visual style, according to the Director’s vision and guided by the look development process. 


About the role:

  • Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.
  • Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;
  • Working within a brief and using 2D design reference to paint CG textures that are faithful to the style of the production;
  • Develop shaders for all CG assets;
  • Create some UV maps or modelling adjusts as required, that adhere to pipeline requirements and are suitable for the resolution and complexity of the assets;
  • Follow guidance from the Program/s creative and technical leaders to realise the Director's vision.
  • Reconcile the technical and creative requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric, surfaced and shading detail; topology suitable for deformation, UV layout and rendering.
  • Create, revise and maintain digital character, prop and environment assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.
  • Support and maintain dialogue with other crew members, including Technical Directors, Modelers, Riggers, Surfacers, Background artists, Animators and lighters, who make use of the digital assets as required.
  • Work in partnership with the Asset, Background, CG Layout and Lighting/Compositing teams to ensure schedules and deadlines are met as established by the Producer and Directors.  
  • Director’s vision for the characters, props and environment as required, is successfully realised.
  • Fast problem solving and implementation of solutions.
  • Establishing relationships with key members of production and artists.
  • Take direction from a lead or a supervisor as required as well as an ability to work autonomously. 
  • Be adaptable, flexible and responsive to changes.
  • Complete tasks within production deadlines.


About you:

  • Ability to consistently meet deadlines.
  • Solid experience and understanding of Maya, Photoshop and high proficiency in painting software like Substance Painter or Mari; in a production based environment.
  • Solid knowledge of modelling, surfacing and rigging workflows.
  • Experience in Katana and/or Arnold with good knowledge of photoreal and non photoreal renderers 
  • Ability to flag issues that may impact on the successful delivery of assets within the production schedule.
  • Excellent communication skills and willingness to share information in a team environment.
  • Ability to multitask, prioritise as required, take direction and be flexible and responsive to change.
  • Ability to work independently as well as under direct supervision.
  • Ability to maintain a consistent level of productivity in a fast-paced work environment while producing high quality work;


What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.


Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We have an industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.
  • Breakfast is served daily - on us!
  • We have cake days, movie nights, wrap parties & a culture club dedicated to coordinating our busy social calendar!
  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.
  • We love dogs and you will often see some of our regular fluffy companions in the studio.
  • We have a hybrid approach to work with flexible work from home days on offer.
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
  • You'll have access to mental health resources and free counselling via our Employee Assistance Provider, Support Act.


Flying Bark Productions is proud to be an Equal Opportunity Employer.

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About The Company

Flying Bark Productions Pty Ltd is internationally recognized as Australia’s leading producer of quality children’s animated entertainment, known for its high quality film and television properties ranging from pre-school to young adult.


The mission of Flying Bark Productions is to create great animated entertainment for children. We employ Australia’s top talents in animation, the visual arts, screen writing and composing to produce a diverse and enchanted range of feature films, television programs and new media products.

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