We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
As an Engine Programmer in the Core Engine Team you will work at the heart of Star Citizen.
The team owns various central systems, like:
Thread Managers
Spatial Culling Systems
Entity Component Scheduler
Code Build Systems
Memory Management
Profiling Infrastructure
Part of the next generation Renderer
And some more
In the role of generalist, you would be tasked with various improvements of those systems to help us to reach the desired quality in terms of performance and memory consumption.
Additionally, based on the need, you could be tasked to analyse code written by other teams and suggest improvements, or sometimes just improve it yourself.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.
For more information about life at Cloud Imperium Games, check this out – https://www.youtube.com/watch?v=rH59z29Odfo
What does an Engine Programmer Generalist at Cloud Imperium Games do? In short, on daily basis you will:
Add requested features to systems owned by the Core Engine Team
Improve and optimize existing core systems
Work on bugs related to the Core Engine owned systems
Work with the Core Engine Team and the Code Engine Architect to find places in the code base to optimize and future improve.
What do we expect from our Engine Programmer Generalist?
Very good knowledge of C++.
Very good algorithmic understanding.
Very good problem-solving skills.
Good knowledge of low-level constructs, like memory management or multithreading code, with the ability to learn those if in doubt.
Self-Motivation to push the technology quality of the core systems.
Solid knowledge of linear algebra.
If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.
Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.