Game Designer

2 Hours ago • All levels • Game Design • Undisclosed

About the job

Job Description

As a Game Designer at Hyper Luminal Games, you'll collaborate with the design team to create engaging and interesting features and systems. You'll communicate daily with external partners, write game design documents, adapt specifications as the project evolves, and research user preferences to improve features. Responsibilities include improving the in-game economy, tackling design problems, realizing the project’s creative vision, and designing engaging features across platforms. You will work within a team environment to deadlines, using a project planning suite like Jira or Trello. This role requires strong communication, collaboration, and problem-solving skills, along with a proactive approach and commitment to high standards. The studio offers a supportive and collaborative atmosphere with opportunities for growth and development.
Must have:
  • Game design experience (live game)
  • F2P & mobile game passion
  • Game economy balancing
  • Unity engine familiarity
  • Teamwork & deadline experience
  • Project planning (Jira/Trello)
  • Prototyping/flowchart experience
Good to have:
  • Visual scripting tools
  • University education
  • Mathematical/analytical skills
Perks:
  • Competitive salary
  • Pension scheme
  • Life insurance
  • 28+ days holiday
  • Paid sick leave
  • Paid time off for life events
  • Health & wellbeing support
  • Critical illness cover
  • Benefits on death insurance
  • 24/7 employee assistance program
  • After-work activities

Why Hyper Luminal Games?

“Joining a company and a team in the games industry is exciting and daunting in equal measure! Here at Hyper Luminal Games there is no ‘deep end’ to drop you into, you will be supported by the team from minute one.  No question is bad on the learning journey you will take to improve your skills and create great work, we have your back. 


We have so many different projects and genres that we are sure we have something that fits you perfectly! It will be engaging and fun, development and creativity are the essence of having fun. We don’t stifle creativity; in fact, we continuously encourage it. You won’t be working in a cubicle and there’s no expectation of silence, engage and interact as much as you like! 


Experiencing ‘ownership’ of a particular part of your project or work is critical. At Hyper Luminal we will make sure that you are getting as much satisfaction from not only learning something new, but ‘bossing’ it in a way that means you are building a great foundation of experience and development knowledge. Although, we won’t give you too much too soon, pacing the learning is key. When you’ve nailed a particular part of your project and its task, it will be recognised, the studio understands how important recognition is.


You’ll have the opportunity to work with the latest game engine technologies, ensuring the games and designs we deliver are of the highest quality. You’ll have the capability to influence design choices on big brand games and original IP. You’ll be responsible for delivering expert design across all areas of our games.


You are encouraged to be as good as you can be and there are systems in place within the

studio to support you to do just that. Incremental improvement is our aim and all team

members are involved in what and how that evolves. 


If this feels like a place where you can thrive and grow, with the team, the projects and the studio, then apply for this position and let’s explore working together!”


Experience

Essential

  • Comfortable generating ideas for projects. 
  • Game design experience working on a live game.
  • Experience using analytics to make informed changes towards gameplay and user data and turning these into focussed improvements.
  • Knowledge of the F2P game space, as well as a passion for the mobile game space.
  • Experience with game economy balancing.
  • Familiarisation and some experience with game engines such as Unity. 
  • Experience working within a team environment to deadlines. 
  • Familiarity with a project planning suite - JIRA, Trello etc.
  • Experience with grey boxing, flow charts, prototyping or similar.


Desirable

  • Experience of visual scripting tools.
  • Traditional pipeline of learning through a University Environment.
  • Mathematical and analytical experience.


Skills and Abilities

  • A willingness to take on all aspects of games design from being individually focussed on high concept tasks to tweaking and balancing game data in engine.
  • Proactive approach to problem solving and troubleshooting skills.
  • Extensive knowledge of multiple game systems and mechanics across multiple genres.
  • Strong communication skills, both verbal and written, to put your ideas across to other members of the team. 
  • Solid team working skills, receptive to feedback and the ability to collaborate with others to create the finished game.
  • A willingness to learn new technical skills.
  • Organisation and project management skills, including familiarity with Agile development.
  • Confidence and influencing skills to present your ideas.
  • A flexible approach to work in order to meet deadlines.
  • Commitment and focus to complete every task to a high standard.
  • A high-degree of creativity and the ability to generate innovative concepts, ideas and gameplay mechanics.


Duties and Tasks

  • Working with the design team to keep feature and system designs engaging and interesting across projects.
  • Daily communication with our external working partners tracking the health of the project and future feature designs.
  • Writing clear and informative game design documents with the relevant information needed to develop new game features and systems.
  • Make adjustments to game design specifications to reflect developments as the project moves forward.
  • Research, analyse and improve upon features, keeping up with trends and user preferences.
  • Improving and monitoring in-game economy and gameplay features.
  • Be able to come up with ideas that tackle problems in simple, elegant ways and always put the player first.
  • Work with the design team to realise a project’s creative vision.
  • Use your creativity to design features of games for a range of devices and platforms that engage and capture the imagination of the user.


Benefits

At Hyper Luminal Games we are passionate about our employees and provide development opportunities for all our staff. We take pride in the fact that we understand individual reward systems for all our team members, encompassing not only remuneration but responsibility, recognition, and individual learning.   


We offer competitive salaries, a generous pension scheme, life insurance and 28 days of holiday increasing yearly to a maximum of 33 days after 5 years. We also offer paid sickness leave and all our team benefit from paid days off for life events such as hospital appointments, moving house, graduation, bereavement, marriage and wellbeing days. We also offer Health and Wellbeing Support to all our employees which includes Critical Illness Cover, Benefits on Death Insurance and 24/7 Employee Assistance Programme.


Life as a Luminary

At Hyper Luminal, creative collaboration is the key to success. Team members are given a range of responsibilities within a flat hierarchical structure, to enable an entirely team driven games development process. Your role at Hyper Luminal is to ensure our games and software utilise a 'best in class' approach, helping the studio to continually raise its quality bar and reach beyond what is generally expected of a smaller development team. 


We value your commitment and strive to ensure that all team members are included in a range of after-work activities to help prosper curiosity and creativity, including exciting games nights, delicious dinners and unique team-based events.


We look forward to welcoming you into the Hyper Luminal Team.


Please note, we are unable to provide sponsorship for visa applications. You must have pre-existing Right to Work in the UK to be considered for this role.

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About The Company

Our aim is to "make games better", that means spending every day making things more streamlined, defining and refining processes, learning new skills and nurturing existing ones. We can make games better and in turn make better games.

Scotland, United Kingdom (On-Site)

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