Head of Art

3 Weeks ago • 10 Years + • Technical Art

Job Summary

Job Description

FuturLab seeks a Head of Art to define and execute its artistic vision, developing art direction for new IPs and supporting existing multi-format games. This role requires leading and mentoring world-class art teams across various disciplines (3D, VFX, technical art), collaborating with design, tech, and production teams, and ensuring artistic excellence across all projects. Responsibilities include overseeing quality, consistency, and technical execution, refining art tools and pipelines, and contributing to studio leadership. The ideal candidate possesses 10+ years of 3D game art experience, proven leadership skills, and a strong track record of shipping multi-format games.
Must have:
  • 10+ years 3D game art experience
  • Proven leadership in art teams
  • Shipped multi-format games
  • Technical proficiency in industry tools
  • Vision & pragmatic approach
Good to have:
  • Live Services PC/Console game experience
  • Remote team management experience
Perks:
  • Competitive salary & bonus
  • Remote/Hybrid/Brighton options
  • 21 days annual leave + 9 Bank Holidays
  • 2 Duvet Days
  • Birthday day off
  • Christmas closure
  • Paid training & volunteer days
  • Free Game Pass/PS+
  • Enhanced Maternity/Paternity leave
  • Enhanced Sick Pay
  • Private Healthcare
  • Remote therapy service
  • Great office culture

Job Details

Description

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. 

We’re looking for a Head of Art to join the team. 

As our new Head of Art, you'll be the creative force shaping FuturLab’s artistic vision. We need someone who is as comfortable defining a compelling visual direction as they are leading strategic discussions. 

You've developed leadership skills to guide teams to success while staying hands-on when needed. You've helped ship multi-format games with stunning visuals and cohesive art direction in recent years. 

You're passionate about crafting great looking games and equally invested in building the teams, tools, and processes that bring those games to life. 

You are an excellent mentor and an empathetic leader with a pragmatic attitude that everyone will look up to. 

 

Role and Responsibilities:   

  • Define and execute FuturLab’s artistic vision. Develop and roll out an art direction for new IP and support existing multi-format games with established visual styles, ensuring consistency and high-quality execution. 
  • Focus on the big picture while staying detail-oriented. You know when to dive deep into artistic details and when to step back – and help others do the same! 
  • Foster a strong creative culture. Build an environment of collaboration, innovation, and artistic excellence where teams can level up and thrive. 
  • Build and lead world-class art teams. Recruit, develop, and retain top talent across the spectrum from 3D through to VFX and technical art while managing and mentoring art leads across all disciplines. 
  • Collaborate across disciplines. Work closely with design, tech, and production teams to align delivery with studio goals. 
  • Ensure artistic excellence. Oversee the quality, consistency, and technical execution of art across all projects. 
  • Leverage and refine art tools and pipelines. Work with technical artists and engineers to improve workflows, optimise performance, and enhance creative efficiency. 
  • Strategic leadership ability. Contribute to leading the studio, not just the art team. 

Requirements

  • An artist at heart. You have 10+ years of experience in 3D game art, with a strong track record of combining artistic vision with leadership, always staying connected to the creative process. 
  • Proven leadership. You've led teams, inspired others, and navigated the challenges of scaling art teams and production pipelines. 
  • Track record of success. You've shipped multi-format games from start to finish and have experience delivering high-quality art direction. 
  • Technical proficiency in industry-standard tools. Expertise in software such as Blender, Photoshop, Substance Suite, ZBrush, and Unity. 
  • Understanding of procedural workflows and optimisation. Familiarity with shader development, asset pipelines, automation tools, and emerging technologies. 
  • Vision and pragmatism. You know how to balance ambitious creative goals with a practical approach to production and problem-solving. 

Desirable: 

  • Experience in supporting content production Live Services PC/Console games  
  • Experience managing teams that deliver in a remote working environment.  

Benefits

  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

To apply, click here:  and attach your latest CV and cover letter/portfolio link.

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

Similar Jobs

Meta - Research Scientist Intern, Machine Perception for Input and Interaction (PhD)

Meta

Pittsburgh, Pennsylvania, United States (On-Site)
5 Months ago
Google - Image Processing Engineer, Display Metrology

Google

Fremont, California, United States (On-Site)
1 Week ago
Meta - Software Engineering Manager, Product

Meta

New York, New York, United States (Remote)
5 Months ago
Rockstar Games - Senior Animation R&D Programmer

Rockstar Games

Carlsbad, California, United States (On-Site)
5 Months ago
Epic Games - Senior Gameplay Systems Programmer, Unreal Engine

Epic Games

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
Daybreak Game Company LLC - Environment Artist

Daybreak Game Company LLC

Austin, Texas, United States (Remote)
3 Months ago
Gunzilla - Senior Procedural Technical Artist

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Fuse Games - Environment Artist

Fuse Games

England, United Kingdom (Hybrid)
2 Days ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Berlin, Berlin, Germany (On-Site)
1 Month ago
Cold Symmetry - Senior VFX Artist

Cold Symmetry

(Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Magnopus - Technical Artist II

Magnopus

Los Angeles, California, United States (On-Site)
9 Months ago
Zapak Digital Entertainment Limited - Game Programmer (Nintendo Switch)

Zapak Digital Entertainment Limited

Pune, Maharashtra, India (On-Site)
2 Months ago
Tamatem Games - 3D Artist Intern

Tamatem Games

Amman Governorate, Jordan (On-Site)
1 Month ago
Meta - Software Engineer, Realtime Engine Technology

Meta

Seattle, Washington, United States (On-Site)
2 Weeks ago
Ubisoft - Lead Level & Quest Designer AAA

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
1 Week ago
Playtika - Unity Senior Expert

Playtika

Poland (Hybrid)
1 Month ago
Funcom - Automation Scripter - Internship

Funcom

Bucharest, Bucharest, Romania (On-Site)
2 Weeks ago
Tencent - Senior Researcher: Artificial General Intelligence (Natural Language Processing)

Tencent

Bellevue, Washington, United States (On-Site)
8 Months ago
Epic Games - Lead Automation Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Sledgehammer Games - Senior VFX Destruction Artist

Sledgehammer Games

Guildford, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Brighton and Hove, England, United Kingdom

Cirrus Logic - Facilities Engineer

Cirrus Logic

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Goliath Group - Middleweight/Senior Graphic Designer (Packaging)

Goliath Group

Guildford, England, United Kingdom (Hybrid)
1 Month ago
Google - Technical Program Manager, Fiber Capacity Delivery

Google

London, England, United Kingdom (On-Site)
1 Week ago
Monzo - Finance Internal Control Manager

Monzo

London, England, United Kingdom (Hybrid)
7 Hours ago
The Walt Disney Company - VFX Editor

The Walt Disney Company

London, England, United Kingdom (Hybrid)
1 Week ago
Jane Street - Quantitative Researcher

Jane Street

London, England, United Kingdom (On-Site)
6 Hours ago
Rebellion - Technical Animation Internship

Rebellion

Oxford, England, United Kingdom (On-Site)
1 Month ago
PlayStation Global - Senior Producer

PlayStation Global

Guildford, England, United Kingdom (On-Site)
1 Month ago
ION - Senior Business Consultant - Aspect

ION

London, England, United Kingdom (On-Site)
6 Months ago
Epic Games - Vendor Manager, Trust & Safety

Epic Games

London, England, United Kingdom (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Red Games Co - Senior Production Artist

Red Games Co

(Remote)
1 Week ago
Tencent - Senior Technical Artist

Tencent

Suzhou, Jiangsu, China (On-Site)
1 Month ago
People Can Fly - Principal Technical Artist

People Can Fly

Montreal, Quebec, Canada (Remote)
4 Weeks ago
Riot Games - Technical Art Director - Central Creative Team

Riot Games

Los Angeles, California, United States (On-Site)
3 Days ago
Daybreak Game Company LLC - Environment Artist

Daybreak Game Company LLC

Austin, Texas, United States (Remote)
2 Months ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago
Activision - Senior VFX Destruction Artist

Activision

Guildford, England, United Kingdom (Hybrid)
3 Months ago
Homa games - Art Director - All in Hole

Homa games

Île-de-France, France (Remote)
1 Month ago
VeVe - Technical Artist

VeVe

(Remote)
1 Week ago
Lighthouse Games - VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by FuturLab

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug