Head of Art

1 Month ago • 10 Years + • Technical Art

Job Summary

Job Description

FuturLab seeks a Head of Art to define and execute its artistic vision, developing art direction for new IPs and supporting existing multi-format games. This role requires leading and mentoring world-class art teams across various disciplines (3D, VFX, technical art), collaborating with design, tech, and production teams, and ensuring artistic excellence across all projects. Responsibilities include overseeing quality, consistency, and technical execution, refining art tools and pipelines, and contributing to studio leadership. The ideal candidate possesses 10+ years of 3D game art experience, proven leadership skills, and a strong track record of shipping multi-format games.
Must have:
  • 10+ years 3D game art experience
  • Proven leadership in art teams
  • Shipped multi-format games
  • Technical proficiency in industry tools
  • Vision & pragmatic approach
Good to have:
  • Live Services PC/Console game experience
  • Remote team management experience
Perks:
  • Competitive salary & bonus
  • Remote/Hybrid/Brighton options
  • 21 days annual leave + 9 Bank Holidays
  • 2 Duvet Days
  • Birthday day off
  • Christmas closure
  • Paid training & volunteer days
  • Free Game Pass/PS+
  • Enhanced Maternity/Paternity leave
  • Enhanced Sick Pay
  • Private Healthcare
  • Remote therapy service
  • Great office culture

Job Details

Description

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. 

We’re looking for a Head of Art to join the team. 

As our new Head of Art, you'll be the creative force shaping FuturLab’s artistic vision. We need someone who is as comfortable defining a compelling visual direction as they are leading strategic discussions. 

You've developed leadership skills to guide teams to success while staying hands-on when needed. You've helped ship multi-format games with stunning visuals and cohesive art direction in recent years. 

You're passionate about crafting great looking games and equally invested in building the teams, tools, and processes that bring those games to life. 

You are an excellent mentor and an empathetic leader with a pragmatic attitude that everyone will look up to. 

 

Role and Responsibilities:   

  • Define and execute FuturLab’s artistic vision. Develop and roll out an art direction for new IP and support existing multi-format games with established visual styles, ensuring consistency and high-quality execution. 
  • Focus on the big picture while staying detail-oriented. You know when to dive deep into artistic details and when to step back – and help others do the same! 
  • Foster a strong creative culture. Build an environment of collaboration, innovation, and artistic excellence where teams can level up and thrive. 
  • Build and lead world-class art teams. Recruit, develop, and retain top talent across the spectrum from 3D through to VFX and technical art while managing and mentoring art leads across all disciplines. 
  • Collaborate across disciplines. Work closely with design, tech, and production teams to align delivery with studio goals. 
  • Ensure artistic excellence. Oversee the quality, consistency, and technical execution of art across all projects. 
  • Leverage and refine art tools and pipelines. Work with technical artists and engineers to improve workflows, optimise performance, and enhance creative efficiency. 
  • Strategic leadership ability. Contribute to leading the studio, not just the art team. 

Requirements

  • An artist at heart. You have 10+ years of experience in 3D game art, with a strong track record of combining artistic vision with leadership, always staying connected to the creative process. 
  • Proven leadership. You've led teams, inspired others, and navigated the challenges of scaling art teams and production pipelines. 
  • Track record of success. You've shipped multi-format games from start to finish and have experience delivering high-quality art direction. 
  • Technical proficiency in industry-standard tools. Expertise in software such as Blender, Photoshop, Substance Suite, ZBrush, and Unity. 
  • Understanding of procedural workflows and optimisation. Familiarity with shader development, asset pipelines, automation tools, and emerging technologies. 
  • Vision and pragmatism. You know how to balance ambitious creative goals with a practical approach to production and problem-solving. 

Desirable: 

  • Experience in supporting content production Live Services PC/Console games  
  • Experience managing teams that deliver in a remote working environment.  

Benefits

  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

To apply, click here:  and attach your latest CV and cover letter/portfolio link.

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Remote)

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