(Junior) Game Producer

1 Month ago • All levels • Game Production

Job Summary

Job Description

Vertigo Games is seeking a (Junior) Game Producer for their Amsterdam studio to coordinate the day-to-day production of multidisciplinary teams. The role involves facilitating Agile rituals, monitoring progress, removing bottlenecks, and ensuring projects stay on track. Candidates should have experience in game production, familiarity with Agile frameworks, strong communication skills, and proficiency in project management tools. The ideal candidate is highly organized, proactive, and adaptable to various game projects.
Must have:
  • Coordinate day-to-day production of a multidisciplinary team
  • Facilitate Agile rituals such as planning, stand-ups, retrospectives, and reviews
  • Monitor team progress and velocity
  • Identify and remove bottlenecks and blockers proactively
  • Communicate between developers, stakeholders and management
  • Organize documentation, meeting notes, timelines and tasks
  • Ensure the project stays on track, on time and within scope
  • Experience in production, preferably within mobile- or VR-game development, with a good grasp of the development process
  • Familiarity with Agile development frameworks such as Scrum and Kanban
  • Demonstrated experience working with multidisciplinary teams (design, art, programming, etc.)
  • Strong verbal and written communication skills, including presenting to stakeholders
  • Highly organized and detail-oriented, reliable in tracking tasks and timelines
  • Proficient in project management tools (e.g. Jira, Excel, Confluence)
  • High level of initiative and a strong sense of ownership and urgency
  • Ability to adapt to new domains and work across different types of game projects
Good to have:
  • Experience in mobile and/or VR game development
  • Previously collaborated with external vendors or outsourcing teams
  • Expertise in voice-overs or motion capture processes
  • Previously worked within a scaled agile environment
Perks:
  • A company culture that values a healthy work-life balance
  • A hybrid working model with three office days per week
  • 26 standard vacation days with an option to buy 5 more
  • Free commuting with public transport to and from the office
  • Free pension plan
  • A healthy lunch in our canteen
  • Group activities and Thursday afternoon drinks
  • The latest VR hardware and titles which you can borrow and take home
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs

Job Details

##### Your mission

We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next set of games, following Metro Awakening, and we are looking to recruit a (Junior) Game Producer who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Coordinate the day-to-day production of a multidisciplinary team.
  • Facilitate Agile rituals such as planning, stand-ups, retrospectives, and reviews.
  • Monitor team progress and velocity.
  • Identify and remove bottlenecks and blockers proactively.
  • Communicate between developers, stakeholders and management.
  • Organize documentation, meeting notes, timelines and tasks.
  • Ensure the project stays on track, on time and within scope.

##### Your profile

  • Experience in production, preferably within mobile- or VR-game development, with a good grasp of the development process.
  • Familiarity with Agile development frameworks such as Scrum and Kanban.
  • Demonstrated experience working with multidisciplinary teams (design, art, programming, etc.).
  • Strong verbal and written communication skills, including presenting to stakeholders.
  • Highly organized and detail-oriented, reliable in tracking tasks and timelines.
  • Proficient in project management tools (e.g. Jira, Excel, Confluence).
  • High level of initiative and a strong sense of ownership and urgency.
  • Ability to adapt to new domains and work across different types of game projects.

##### Bonus points for

  • Experience in mobile and/or VR game development.
  • Having previously collaborated with external vendors or outsourcing teams.
  • Expertise in voice-overs or motion capture processes.
  • Previously worked within a scaled agile environment.

##### We offer

  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

Rotterdam, South Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Rotterdam, South Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

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