Lead Artist

1 Week ago • 6-8 Years • Technical Art

Job Summary

Job Description

CCP Games seeks a versatile Lead Artist to spearhead the weapon/hard surface pipeline and manage the prop and character team for EVE Vanguard, an MMO FPS. The role requires exceptional modeling, texturing, and PBR workflow skills, focusing on sci-fi weapon design. Responsibilities include collaborating with the Art Director, working with designers, leading and mentoring artists to ensure consistency, defining best practices for asset creation, and staying updated on industry trends. The ideal candidate demonstrates strong leadership, communication, and time-management skills, and proficiency in industry-standard software and Unreal Engine 4 or 5. The successful candidate will deliver iconic and immersive weapons and gear, shaping EVE Vanguard's combat experience.
Must have:
  • Lead-level game industry experience
  • Exceptional modeling & texturing skills (Sci-fi weapons)
  • PBR workflow understanding
  • Impactful weapon design knowledge
  • Leadership & communication skills
  • Unreal Engine 4/5 proficiency
Good to have:
  • Shader, skin, weapon customization experience
  • Rigging & animation pipeline knowledge (FPS)
  • Sci-fi genre passion
Perks:
  • Free lunches, drinks, snacks
  • Flexible work hours
  • Employer-contributory pension
  • Life insurance
  • Private medical & dental
  • Annual commuting allowance
  • Monthly home working allowance
  • Annual fitness allowance
  • Performance-based bonuses

Job Details

We are seeking a versatile and talented Lead Artist to join our team. You will lead the charge in owning the weapon/hard surface pipeline and managing the prop and character team on Eve Vanguard, an MMO FPS set in the same universe of EVE Online.

The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team.

This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.

Key Responsibilities:

  • Collaborate with the Art Director, and other Lead artists to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Lead other artists to ensure consistency is kept throughout the game.
  • Own the weapon and prop pipeline by defining best practices and workflows for hard surface asset creation, ensuring efficiency and scalability.
  • Lead, mentor, and inspire other artists to maintain artistic consistency and quality across the game.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.

Essential:

  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills with a strong focus on sci-fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes a weapons feel impactful and satisfying.
  • Experience working with a variety of art disciplines.
  • Leadership, communication and time-management skills with experience in mentoring and guiding teams.
  • Proficiency in industry-standard software's.
  • Unreal engine 4 or 5 experience.

Desirable:

  • Experience working on shaders, skins and weapon customisation.
  • Familiarity with rigging & animation pipeline for an FPS.
  • A passion for the sci-fi genre.

What we can offer you:

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

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About The Company

CCP Games is a leading game developer praised for its artistry, technology and game design that facilitates emergent behaviour, empowering players with compelling means of self-expression. Founded in 1997, the company is on a mission to create virtual worlds more meaningful than real life.

CCP Games is headquartered in Reykjavik, Iceland, and has additional studios in London and Shanghai.

England, United Kingdom (On-Site)

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