Level Designer

1 Month ago • 2 Years + • Level Design

Job Summary

Job Description

Plarium seeks an experienced Level Designer to create engaging game locations for their new farm-crafting game. Responsibilities include calculating location economic balance, creating game locations in Unity, setting up prefabs and visual effects, reviewing visual and technical aspects of new objects, analyzing and optimizing existing locations, designing player paths, and collaborating with other development teams. The ideal candidate will have 2+ years' experience as a Level Designer/Tech Game Designer, knowledge of farm game mechanics and economics, and experience with Unity and Confluence.
Must have:
  • 2+ years Level Design experience
  • Farm genre game mechanics knowledge
  • Unity experience
  • Confluence documentation experience
  • Player path design expertise
Good to have:
  • 1+ year experience in farm game level design
  • Level 20+ in two or more top farm games
  • Understanding of player psychology in farm games
  • Knowledge of mobile game monetization
Perks:
  • Professional growth opportunities
  • Competitive compensation
  • Official employment
  • Paid vacation and holidays
  • Individual development plan and feedback
  • Paid sick leave and health insurance
  • English lessons
  • Flexible compensation package options

Job Details

Plarium is an international product company and developer of mobile and computer games. Over 1300 specialists create games remotely and in offices in Israel, Ukraine, Poland, Spain, and Finland.

Our team is looking for an experienced and talented Level Designer to create fantastic locations for our new farm-crafting genre game.

You can work remotely from anywhere in Ukraine.

Responsibilities

  • Calculate the economic balance of locations, formulate requirements for new locations, and manage the technical documentation for them.

  • Create and set up game locations and objects in the Unity editor.

  • Set up prefab objects and visual effects for created locations.

  • Review and approve visual and technical aspects of new objects and items.

  • Analyze and optimize existing locations.

  • Decompose the player’s path in level design for locations.

  • Communicate with development departments during the creation of new locations.

What we expect

  • 2+ years of experience as a Level Designer/Tech Game Designer.

  • Knowledge of game mechanics and economics in the farm genre.

  • Ability to analyze user experience and draw accurate conclusions.

  • Experience in creating level designs for locations, effectively presenting content to the player and calculating the optimal path for the player in the location.

  • Experience with Confluence documentation.

  • Experience with Unity.

Desired

  • 1+ year of experience working with farm genre games as a Level Designer/Game Designer.

  • Level 20+ in two or more top farm genre games.

  • Understanding of the psychology of player behavior and core motivations in farm genre games.

  • Knowledge of mobile game monetization methods.

What we offer

  • The possibility of professional growth in a successful company.

  • A worthy assessment of your knowledge and skills.

  • Official employment.

  • 18 working days of paid vacation, additional holidays, and all public holidays are days off.

  • Individual development plan and regular feedback.

  • Fully paid sick leave and corporate health insurance.

  • Group and individual lessons in English.

  • The opportunity to independently fill your compensation package with many options from the company (health support: sports, massages; consultations with a psychologist, or psychotherapist; professional development: courses, trainings, seminars, and much more).

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About The Company

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