QA Engineer (Core Team)

1 Hour ago • 3 Years + • Quality Assurance • Undisclosed

About the job

Job Description

Scorewarrior seeks a QA Engineer for their Core Team, responsible for testing major game functionalities and improvements. This role involves collaborating closely with developers, feature owners, and designers to ensure high quality. Responsibilities include testing complex refactorings, improving testing processes and approaches, updating the test model for core functionalities, and participating in company-wide quality control initiatives. The ideal candidate possesses 3+ years of commercial software testing experience, understands testing methodologies and the software lifecycle, and has experience with client-server applications and agile teams. Strong test case creation and management skills, and experience working with various levels of requirement detail are essential.
Must have:
  • 3+ years commercial software testing experience
  • Understanding of testing methodology and software lifecycle
  • Client-server application testing experience
  • Agile team experience
  • Strong test case creation and management skills
Good to have:
  • Basic OOP knowledge
  • Binary API experience
  • Impact analysis experience
  • Code reading ability
  • Support interaction experience
  • Long-term test plan creation experience

Job description

Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4x strategy genre with an ambitious goal to grow it's hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.


We are looking for a talented QA Specialist for our Core Team, which works on key game project functionalities. Our team strives for simplicity, scalability, maintainability, and excellent quality in its solutions.

Tasks to be solved:

  • Testing improvements and major complex refactorings of the game's Core functionality.
  • Ensuring effective interaction with the team regarding quality control.
  • Working on testing processes and approaches within the Core Team.
  • Updating and expanding the test model for Core functionalities.
  • Participating in work on company-wide quality control processes.
  • Participating in work on tools to ensure the effective testing of Core functionalities.

Job requirements

To work, you will need the following:

  • Three years' experience in commercial software testing.
  • A good understanding of testing methodology.
  • An understanding of the software lifecycle and the role of testing throughout it.
  • Experience in testing client-server applications.
  • Experience working in agile teams.
  • Experience working with requirements of varying detail.
  • Strong test case creation and management skills.
  • Experience of actively interacting with a development team, feature owners, and game designers to build effective relationships.Experience working with client and server logging.

It will be advantageous if:

  • Basic knowledge of OOP.
  • Experience working with a binary API.
  • Experience conducting impact analysis.
  • The ability to read other people's code.
  • Experience interacting with support.
  • Experience creating long-term test plans.
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About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

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