About the job

SummaryBy Outscal

QA Tester needed for space simulator game. Must have strong testing methodologies, time management, and communication skills. Experience with bug tracking tools and game knowledge required.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games are happy to announce that we are looking for some talented new hires within our Quality Assurance department. CIG is responsible for one of the most ambitious space simulators currently on the market, constantly breaking new ground with astonishing and inspiring innovative technologies, displayed in our exciting and ongoing global development project, Star Citizen’s Persistent Universe.

Here in QA, we are dedicated to delivering a unique and thrilling game play experience with each of our updates. Working side by side with production, development, and marketing it is our goal as a company to be as accommodating and nurturing to creativity as we can be. Internal movement between departments is common here, as we encourage our testers to follow their dreams.

What Does a QA Tester do at CIG?

  • Work directly with Senior QA staff at all CIG studios to coordinate testing efforts on all modules of the game.
  • Work with development and production to create, maintain and share documentation/information.
  • Ensure that the game meets the highest possible quality standards by putting processes in place to thoroughly test all aspects of the game.
  • Highlight issues to Senior QA members, and push back when quality standards are in question.
  • Actively work to form plans and tools for finding exploits.
  • Ensure that QA provides work-in-progress development testing.
  • Maintain an organized bug database, with clear written comprehension in bug reports and excellent communication.
  • Complete test plans and regress resolved issues.
  • Help develop and evolve new and existing Quality Assurance methodologies.

What you can expect from your first six months in QA

  • A 2.5-week comprehensive training programme.
  • Post Training, you will be assigned to one of our existing teams, based on your qualities and skills
  • You will work with a team to develop, test, and influence new and existing game features and systems
  • You will be guided and assisted by our leadership team both informally and utilising formal career development programs within the department

What are our key requirements?

  • Good understanding of testing methodologies, test plan organization, and technical requirements.
  • Strong time-management skills with the ability to focus on priorities, manage change and be flexible to changing requests.
  • Proficiency in MS Office and the use of defect tracking tools, e.g. Hansoft, Jira, DevTrack.
  • Exemplary written and verbal communication skills, with a good eye for detail.
  • Proven ability to work under rapid development cycles.
  • A thorough knowledge of videogames across multiple platforms.
  • Natural curiosity and an enthusiasm for finding bugs.

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Hessen, Germany (On-Site)

Hessen, Germany (On-Site)

Hessen, Germany (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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