This role involves creating game assets for environment, background, and prop models based on level design and concept art. Responsibilities include managing external vendors, controlling quality, and managing schedules. The role also involves designing and creating modular assets and props, PBR texturing, material settings, implementing and adjusting in Unity, asset implementation and optimization within the game engine, and improving background quality considering lighting and post-processing. The ideal candidate will have a passion for world-building and the ability to construct spaces both in 2D and 3D, as well as the ability to collaborate with other professionals.