Senior Environment Artist

2 Months ago • 3-6 Years • Environment Art

Job Summary

Job Description

The Senior Environment Artist will be in charge of the environment of a game level, creating models, kits, and textures for architectural environments, and composing architecture-heavy game scenes. They will also research references, ensure consistency with art direction, collaborate with design, support junior artists, maintain memory budget, present work, and delegate tasks. The role requires someone who is able to accompany people with less experience so that they can contribute to the project.
Must have:
  • Create models, kits, and textures for architectural environments.
  • Experience creating objects or environments with 3D software.
  • Experience creating and working with modular architectural kits.
  • Experience creating textures and manipulating shaders.
  • Good technical/artistic balance.
Good to have:
  • Adapt art to the art direction.
  • Good sense of responsibility and autonomy.
  • Proactive mindset.
  • Excellent oral and written communication skills.
  • Be focused on achieving superior results.
  • Team player.
  • Good management of tasks and priorities.
  • UE5 experience.
Perks:
  • Flexible work schedule.
  • Hybrid work.
  • Access to Groupe insurance.
  • Access to Groupe RRSPs.
  • Access to a telemedicine service for the family.
  • Bonus system.

Job Details

SENIOR ENVIRONMENT ARTIST

Reports to: Art Director

Permanent – Full-Time

 

What you will do

  • Take charge of the environment of a game level;
  • Creation of models, kits, and textures for architectural environments;
  • Composition of architecture heavy game scenes;
  • Participate in the research of references corresponding to the art direction;
  • Ensure the consistency of the environment art with the art direction;
  • Collaborate closely with design to support the gameplay and resolve challenges;
  • Be a point person for artistic and technical support to the junior(s) and mid-level artist(s) who work on the team;
  • Maintenance of memory budget and good performances;
  • Present his/her work to the team and directors and receive comments, suggestions, modifications;
  • Know how to delegate and share tasks with other artists of the same level, and to be able to accompany people with less experience so that they can contribute to the project.

 

What you bring

  • The following levels are open, with corresponding minimum years of experience:
  • Intermediate with 3 years of experience and at least 1 published title in video games, AAA quality, as a Level or Environment Artist;
  • Senior with 6 years of experience and at least 2 titles published in video games, AAA quality, as a Level or Environment Artist;
  • University or college degree in 3D Art, or relevant experience;
  • Experience creating objects or environments with 3D software (preferably Blender or Maya);
  • Experience creating and working with modular architectural kits;
  • Experience creating textures and manipulating shaders;
  • Knowledge of Substance Designer a plus;
  • Good technical/artistic balance.

 

Even better if you have

  • Ability to adapt art to the art direction;
  • Good sense of responsibility and autonomy;
  • A proactive mindset;
  • Excellent oral and written communication skills;
  • Be focused on achieving superior results;
  • Team player;
  • Good management of tasks and priorities;
  • UE5 experience.

 

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality; 
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink:
  • Bonus system: we recognize the work accomplished

 

Come and create emotion with us!

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Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

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