Founded in 2023, Millions of Monsters is all about game design innovation. We’re inspired by games that raise the bar on gameplay, and we’re wiring ourselves to be able to quickly discover innovative game ideas and successfully bring them to market. We’re fully funded by all-star investors. Our team is highly passionate & enjoys working hard on games that inspire us!
Our first game is an innovative cross-platform (PC-first) PvP strategy game inspired by classic chess, and it has shown very positive results in early community playtesting. We're now hiring a full-time gameplay engineer in Austin, TX
Own technical gameplay features in Unity as well as support in creating tools for non-technical team members -- you would be a key point-person for artists seeking help with tooling / workflows
Integrate with an existing team of gameplay & back-end engineers abroad (still mostly working local hours in Austin, TX) -- much of our current engineering team is in Europe, so flexibility and great communication skills (across slight language barriers) would help
Support definition of gameplay engineering best-practices and participate in architecture planning
Collaborate with other disciplines (e.g., design, art, product) on cross-functional decisions about the game
Strong experience as a professional gameplay engineer with shipped titles. 5-8+ years professional experience ideally for live multiplayer games, working in collaborative engineering teams with other gameplay engineers and back-end engineers. C# fluency / Unity engine experience. Familiarity with creating strong, scalable, modular solutions, and optimizing complex games to maximize performance. Ideally seeing many stages from R&D to production to liveops
Know how to build things "right" when needed, but also moving fast and being scrappy, spending time where it counts. We have big ambitions and need to deliver with limited resources and time, without causing crunch for the team. This requires us to be very focused and to understand the point of diminishing return for various activities. We are still finalizing many aspects of gameplay & meta-game systems, and we need someone who is comfortable with knowing when to build for flexibility and iteration, and when to build for robustness and scale
Embrace ownership, autonomy, and accountability, and demand it from peers. This isn’t big corporate where your job is influencing large teams. This isn’t about micromanaging or receiving micromanaging from others. This is about rolling up our sleeves and getting our hands dirty as a team, and pushing ourselves as well as our peers to excellence
Excellent teamwork and communication skills. You will be working closely with other engineers as well as members from every other discipline, so you'd need great communication and teamwork
Not required but a plus -- loving PC PvP games and chess
Have fun! We feel privileged that we get to work in such an exciting industry, and to have such a big positive impact on players. While the work can be challenging and require us to grow ourselves, we love having fun as a team and we channel that into our craft
Competitive salary based on experience, with company equity package
Real studio culture with in-person work expectations in Austin (flexible schedule)
Relocation budget to Austin if needed (negotiable)
Competitive health, dental, vision, and life insurance
15 days PTO + holidays off
Telling stories for the gamer. Monsters is a video games developer and publisher.