Senior Gameplay Engineer

3 Months ago • 5-8 Years • Game Design

Job Summary

Job Description

Millions of Monsters seeks a Senior Gameplay Engineer in Austin, TX to own technical gameplay features in Unity, build tools for non-technical team members, integrate with a global engineering team, define best practices, and collaborate across disciplines. The role requires strong experience (5-8+ years) in gameplay engineering for live multiplayer games, C# fluency, Unity expertise, and the ability to build scalable, modular solutions while optimizing performance. The ideal candidate will balance building "right" with fast, scrappy development, understanding diminishing returns. They should be comfortable iterating and scaling systems, embrace ownership and accountability, and excel in teamwork and communication.
Must have:
  • 5-8+ years professional experience
  • C# fluency/Unity engine experience
  • Live multiplayer game experience
  • Strong teamwork & communication
  • Scalable, modular solutions
  • Gameplay feature ownership
Good to have:
  • Passion for PC PvP games and chess
Perks:
  • Competitive salary & equity
  • Real studio culture in Austin
  • Relocation budget (negotiable)
  • Competitive health, dental, vision, and life insurance
  • 15 days PTO + holidays

Job Details

Overview

Founded in 2023, Millions of Monsters is all about game design innovation. We’re inspired by games that raise the bar on gameplay, and we’re wiring ourselves to be able to quickly discover innovative game ideas and successfully bring them to market. We’re fully funded by all-star investors. Our team is highly passionate & enjoys working hard on games that inspire us!

Our first game is an innovative cross-platform (PC-first) PvP strategy game inspired by classic chess, and it has shown very positive results in early community playtesting. We're now hiring a full-time gameplay engineer in Austin, TX

What you will achieve

  • Own technical gameplay features in Unity as well as support in creating tools for non-technical team members -- you would be a key point-person for artists seeking help with tooling / workflows

  • Integrate with an existing team of gameplay & back-end engineers abroad (still mostly working local hours in Austin, TX) -- much of our current engineering team is in Europe, so flexibility and great communication skills (across slight language barriers) would help

  • Support definition of gameplay engineering best-practices and participate in architecture planning

  • Collaborate with other disciplines (e.g., design, art, product) on cross-functional decisions about the game

What will make you successful

  • Strong experience as a professional gameplay engineer with shipped titles. 5-8+ years professional experience ideally for live multiplayer games, working in collaborative engineering teams with other gameplay engineers and back-end engineers. C# fluency / Unity engine experience. Familiarity with creating strong, scalable, modular solutions, and optimizing complex games to maximize performance. Ideally seeing many stages from R&D to production to liveops

  • Know how to build things "right" when needed, but also moving fast and being scrappy, spending time where it counts. We have big ambitions and need to deliver with limited resources and time, without causing crunch for the team. This requires us to be very focused and to understand the point of diminishing return for various activities. We are still finalizing many aspects of gameplay & meta-game systems, and we need someone who is comfortable with knowing when to build for flexibility and iteration, and when to build for robustness and scale

  • Embrace ownership, autonomy, and accountability, and demand it from peers. This isn’t big corporate where your job is influencing large teams. This isn’t about micromanaging or receiving micromanaging from others. This is about rolling up our sleeves and getting our hands dirty as a team, and pushing ourselves as well as our peers to excellence

  • Excellent teamwork and communication skills. You will be working closely with other engineers as well as members from every other discipline, so you'd need great communication and teamwork

  • Not required but a plus -- loving PC PvP games and chess

  • Have fun! We feel privileged that we get to work in such an exciting industry, and to have such a big positive impact on players. While the work can be challenging and require us to grow ourselves, we love having fun as a team and we channel that into our craft

What we offer

  • Competitive salary based on experience, with company equity package

  • Real studio culture with in-person work expectations in Austin (flexible schedule)

  • Relocation budget to Austin if needed (negotiable)

  • Competitive health, dental, vision, and life insurance

  • 15 days PTO + holidays off

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About The Company

Telling stories for the gamer. Monsters is a video games developer and publisher.

Austin, Texas, United States (On-Site)

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