Senior Programmer (Build)

1 Month ago • All levels • Devops

Job Summary

Job Description

Elevation is seeking a Build Pipeline Programmer to assist in pushing the boundaries of VR. This role involves developing and maintaining build pipelines for Unreal Engine-based VR projects. The responsibilities include designing, implementing, and maintaining build pipelines, optimizing build and deployment processes, identifying and resolving pipeline bottlenecks, automating repetitive tasks, and providing technical support. The role requires independent implementation of build and automation features, monitoring and troubleshooting build processes, effective task planning and estimation, clear communication of status updates, and collaboration with various teams.
Must have:
  • Independently implement build and automation features.
  • Monitor and troubleshoot live build processes across multiple systems.
  • Plan and estimate tasks effectively, balancing priorities.

Job Details

Elevation are re-establishing the boundaries of VR. We’re looking for a Build Pipeline Programmer to help us push those boundaries even further. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You’ll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT. 

In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects. You’ll optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues. 

The rundown:  

  • 12-month fixed term contract  
  • Full time (37.5 hours per week) 
  • Fully remote within the UK 
  • Salary is competitive and dependent on experience 

 

Key responsibilities: 

  • Independently implement build and automation features to a professional standard. 
  • Monitor and troubleshoot live build processes across multiple systems. 
  • Plan and estimate tasks effectively, balancing priorities and escalating blockers. 
  • Communicate status updates and write clear documentation for build systems. 
  • Collaborate with stakeholders across the studio and Shared Technology teams. 

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

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