Software Engineer (Features)

1 Month ago • 5 Years + • Systems Design • $93,960 PA - $120,800 PA

Job Summary

Job Description

As a Software Engineer (Features) at Visual Concepts, you will be a key contributor to the development of WWE 2K. Responsibilities include driving the development of feature technology, in-game systems, and pipelines; collaborating with content creators to enhance workflows; improving the existing codebase; working in an Agile environment to deliver accurate schedules and estimates; and producing clean, efficient, and well-documented code. You will work closely with designers, artists, and other engineers to create robust game systems and tools, contributing to the next iteration of WWE 2K. The role requires expertise in C/C++, object-oriented programming, and multi-threading, along with a passion for clean and efficient design.
Must have:
  • 5+ years game dev experience
  • C/C++ & OOP expertise
  • Multi-threading understanding
  • Agile environment experience
  • Clean, efficient code
  • Problem-solving skills
Good to have:
  • Multi-platform experience
  • Low-level tech knowledge
  • Multi-threaded code proficiency
  • 3D math knowledge
  • Shipped console titles

Job Details

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

Our team is looking for an Engineer who has a high bar for code quality and a passion for clean and efficient design. As a Feature Technology engineer, you will work on robust, adaptable systems which enable designers and gameplay engineers to deliver WWE 2K’s diverse game experience, from data management to character creation, cutscenes, roster management, camera systems, UI and more. In this role, you will collaborate with fellow engineers, designers, and artists to develop and support robust game systems and tools to help make the next iteration of WWE 2K the best ever!

WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates who consider themselves game-makers, regardless of platform or development, tool, or backend focus. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the requirements.

 

What You Will Do:

  • Drive development of our feature technology, in-game systems and pipelines
  • Collaborate with content creators to improve workflows and efficiency
  • Dive into a large codebase to simplify processes, solve challenges, and identify deficiencies
  • Work in an Agile environment to provide accurate schedules and estimates for completing tasks on time
  • Produce code that is clean, efficient, well-documented, and conforms to our coding standards

 

Who Will Be A Great Fit:

  • 5+ years of experience in game development
  • Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience
  • Expertise in C/C++ and object-oriented programming
  • Solid understanding of multi-threading concepts
  • Self-motivated with excellent problem-solving skills
  • Are able to work well fully-remote
  • Ability to write clean, well-documented, and efficient code
  • Work and collaborate effectively as part of a team
  • Love for video games (not just ours!)

 

Might Be Nice:

  • Experience working on multi-platform software projects
  • Proficient in low-level tech, engines, core systems and libraries
  • Knowledge in writing multi-threaded code
  • Proficient in 3D mathematics
  • Shipped game titles, preferably on console

 

The pay range for this position in California at the start of employment is expected to be between $93,960 and $120,800 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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Agoura Hills, California, United States (Remote)

Novato, California, United States (Remote)

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Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

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