Tools Software Engineer

2 Weeks ago • 5 Years + • Full Stack Development

Job Summary

Job Description

As a Tools Software Engineer at Maxis, a division of Electronic Arts, you'll collaborate with content developers to build and maintain tools that boost creativity and productivity. Your responsibilities include improving development efficiency through tooling and automation; developing, maintaining, and supporting internal tools for content creators; gathering requirements and implementing solutions; troubleshooting issues and providing customer support; performing root cause analysis and pipeline improvements; collaborating with remote colleagues; and maintaining documentation. You will leverage C# and C++ for development, working closely with various disciplines to enhance workflows and increase efficiency. The role reports to the Development Director with mentorship from the Tools Lead Engineer.
Must have:
  • Improve development capacity through tooling and automation
  • Develop and maintain internal tools for content creators
  • Proficient in C# and C++
  • 5+ years experience in game/tools engineering
  • Excellent problem-solving and communication skills
Good to have:
  • WPF experience or similar GUI frameworks
  • Python experience
  • Database experience
  • Experience with video game content pipelines
Perks:
  • Vacation time
  • Sick time
  • Paid parental leave
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (for eligible roles)
  • Free games

Job Details

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.


As a Tools Engineer you will work with content developers across the team to develop and support Tools to enhance their creativity and productivity.  You will be reporting to the Development Director, with mentorship from the Tools Lead Engineer.

Responsibilities

You will:

  • Improve our development capacity and operating efficiency through tooling, process and automation

  • Develop, maintain, and support internal tools designed to empower content creators

  • Work closely with all disciplines to gather requirements, collaborate on solutions and implement

  • Implement new features and improve existing ones in workflow tools using C# and C++

  • Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner

  • Perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads

  • Collaborate effectively with remote colleagues, contributing asychronously to support and planning needs

  • Maintain clear and concise documentation to support pipeline / workflow processes

Key Qualifications

  • Passion for making tools for developers through a customer-oriented mindset

  • Experience with video game content pipelines on shipped games

  • Proven programming experience and skill in C# and C++

  • Minimum 5 years professional experience as an engineer on a game/tools team

  • Demonstrated knowledge of good software engineering practices

Additional Qualifications

  • CS degree

  • Windows Presentation Foundation (WPF) experience or similar GUI frameworks

  • Python experience

  • Database experience

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
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About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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