VR UI/UX Designer

3 Hours ago • 3 Years + • UI/UX Design

About the job

Summary

Incuvo seeks a VR UI/UX Designer to conceptualize, prototype, and implement UI/UX mechanics and VR interactions for VR games. Responsibilities include gathering user requirements, designing comfortable and engaging VR controls, owning the design process from prototyping to final implementation, designing for optimal VR experience, creating visual content, and collaborating with other teams. Experience in designing VR controls and interactions, ideally on a shipped AAA VR project, and strong Unity prototyping skills are essential.
Must have:
  • 3+ years VR design experience
  • Shipped AAA VR project
  • VR comfort and ergonomics knowledge
  • User research methodology expertise
  • Strong Unity prototyping skills
  • Fluent Polish
Good to have:
  • Basic video editing skills
Perks:
  • Competitive salary
  • Private health care
  • Multisport card
  • English language lessons
  • Flexible working hours
  • Training and integration events
  • Work with latest VR technology
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Company Description

Founded in 2012, Incuvo is a studio of over 70 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. 

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

 

Job Description

  • To create concepts, prototypes and final UI/UX mechanics and VR interactions for VR games and ensure comfortable and engaging VR experience across the game.
  • Gathering user requirements and players feedback for designing comfortable and engaging VR controls and interactions.
  • Full ownership of UI/UX/VR controls and VR interactions design process - rapid prototyping, concept diagrams, user scenarios.
  • Design & implement an optimal VR experience.
  • Creation of basic, easy to follow video content for visualization purposes
  • Sharing knowledge with less experienced peers
  • Occasionally support Lead in recruitment projects with HR collaboration
  • Occasionally can onboard new hires

Qualifications

  • 3 years of prior experience in designing VR controls, interactions and experience either professionally or on a completed mod
  • 1 shipped AAA VR project from start to finish with credits
  • Demonstrable appreciation of User Experience hurdles for VR vs flat platforms like PC or console
  • Deep knowledge of design relating to VR comfort and ergonomics.
  • Strong knowledge of user research methodology
  • Strong Unity prototyping skills
  • Basic video editing skills
  • Ability to work with several development teams, especially gameplay design and programming.
  • Fluent Polish language
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making VR games. 

Additional Information

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities
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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


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