3D Rigger

1 Month ago • All levels • 3D Art

Job Summary

Job Description

Streamline seeks a skilled 3D Rigger to create high-quality rigs for characters, creatures, and props in immersive gaming experiences. Responsibilities include building rigs for seamless integration into production pipelines, collaborating with animators and technical artists, and meeting project specifications and studio quality standards. Proficiency in Maya or Blender, auto-rigging, Unreal Engine cloth simulation, and scripting (Python/MEL) is essential. The ideal candidate possesses strong time management, proactive communication, and adherence to best practices. Expertise in anatomy, engine implementation, or advanced rigging tools (e.g., Mgear, Rigify) is highly valued. Daily task tracking, continuous improvement, and adaptability are crucial.
Must have:
  • Maya/Blender proficiency
  • Auto-rigging systems
  • Unreal Engine Cloth sim
  • Python/MEL scripting
  • Time management & communication
Good to have:
  • Anatomy knowledge
  • Engine implementation
  • Mgear/Rigify expertise
  • Modeling/Animation understanding

Job Details

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.


Streamline Values

  • Responsibility
    • We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry. 
  • Accountability
    • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.  
  • Discipline
    • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart. 
  • Hard Work and Teamwork
    • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end. 
  • Communication
    • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed 
  • Mastery
    • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront. 
  • Curiosity and Continuous Learning
    • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead. 


Description

We are seeking a skilled 3D Rigger to join our team and bring characters and assets to life in immersive gaming experiences. As a 3D Rigger, you will be responsible for creating high-quality rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. You will work closely with animators and technical artists to deliver rigs that meet project specifications and studio quality standards. Proficiency in tools such as Maya or Blender, auto-rigging systems, Unreal Engine cloth simulation setups, and scripting (Python/MEL) is essential.

 

The ideal candidate will have strong time management skills, proactively communicate delays or challenges, and adhere to best practices. Additional expertise in areas such as anatomy, engine implementation, or advanced rigging tools (e.g., Mgear, Rigify) will be highly valued. This role requires daily task tracking and updates, a commitment to continuous improvement, and the ability to adapt and grow with evolving project needs.


Note: For this position, we require on-site presence.


Performance Metrics

3D Rigger will be measured according to the metric below

  • On-time delivery of tasks and time management
  • Proactive communication of delays and bottlenecks
  • Delivery of work according to project specifications and requirements
  • Delivery of work according to studio’s quality standards as specified by the discipline lead
  • Following instructions and adhering to best practice
  • Time-track daily with a written status update of your task
    • Daily update on tasks and time-tracking
  • Improve skills and apply learning from one task to the next


Job Skills

3D Rigger will possess the following competencies:

Production Ready

  • Maya/Blender
  • Auto-rigs
  • Unreal Engine Cloth sim Set-up
  • Python scripting
  • Mel scripting


Additional Skills 

Every 3D Rigger must also demonstrate at least 1 additional competencies at High-proficiency or 2 additional competencies at Production-ready proficiency.

  • Pipeline Tooling
  • Body anatomy
  • Mgear
  • General understanding of user interfaces
  • Metahuman
  • Engine implementation
  • Modelling base understanding
  • Animation base understanding
  • Unreal Engine Character Set-up
  • Production pipeline understanding
  • Rigify
  • Advanced skeleton
  • Unreal Control Rig

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About The Company

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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