Character Artist - WWE 2K

1 Month ago • 2 Years + • Technical Art • $73,820 PA - $98,400 PA

Job Summary

Job Description

Visual Concepts seeks a Character Artist for their WWE 2K game. Responsibilities include modeling, texturing characters using Maya, Substance Painter, Photoshop, and ZBrush; creating and maintaining bodies, attires, and hair; following a PBR-compliant workflow; taking ownership of characters from style-guide to in-game approval; troubleshooting character issues; and collaborating with various teams. The role requires a passion for video games and strong problem-solving skills. The ideal candidate will have 2+ years of experience and proficiency in the specified software. This role involves working on a highly ambitious and exciting game franchise, utilizing groundbreaking technology and offering opportunities to learn and grow from a highly skilled team.
Must have:
  • 2+ years experience as character modeler
  • Proficiency in Maya, Substance Painter, Photoshop, ZBrush
  • Solid understanding of anatomy and game engine limitations
  • PBR workflow knowledge
  • Collaboration skills
Good to have:
  • Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer
  • Rigging, geometry deformations, and Grooming workflows (x-gen)
  • Hyper-realistic likeness face sculpting
  • Understanding of the end-to-end game production process

Job Details

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made.

WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

 

What You Will Do:

  • Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush
  • Use our toolset to create and maintain bodies, attires, and hair
  • Follow a PBR-compliant workflow to build textures and materials
  • Take ownership of characters from the style-guide phase to final in-game approval
  • Troubleshoot character-related issues
  • Collaborate closely with tech art, production, and engineering teams
  • Develop extensive knowledge of our software and systems
  • Provide feedback to outsource vendors
  • Ensure timely delivery under production constraints

 

Who Will Be a Great Fit:

  • 2+ years of experience as a character modeler
  • Proficiency in Maya, Substance Painter, Photoshop, and ZBrush
  • A self-starter with a passion for learning and strong problem-solving skills
  • Solid understanding of anatomy and game engine limitations
  • Ability to take direction, work independently, and contribute in a team environment
  • Passionate about video games (not just ours!)

 

Might Be Nice:

  • Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer
  • Skills in rigging, geometry deformations, and Grooming workflows (x-gen)
  • Hyper-realistic likeness face sculpting from photo and video references
  • Understanding of the end-to-end game production process

 

 

The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Similar Jobs

Skybox Labs - Senior Environment Artist - Levels

Skybox Labs

Canada (Remote)
1 Month ago
Magnopus - Technical Artist

Magnopus

St Albans, England, United Kingdom (Remote)
1 Month ago
Vigaet - Unreal Engine Environment Artist -Full Time

Vigaet

Bengaluru, Karnataka, India (On-Site)
10 Months ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

(Remote)
1 Month ago
Techland - Junior Technical Animator

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Nintendo - UI Artist III

Nintendo

Redmond, Washington, United States (Hybrid)
3 Months ago
Warhorse Studios - Houdini Programmer

Warhorse Studios

Prague, Prague, Czechia (On-Site)
9 Months ago
Amber - Technical Artist (Project Based)

Amber

(Remote)
1 Month ago
CD PROJEKT RED - Asset Artist (Geology Environment) - Contract

CD PROJEKT RED

(Hybrid)
1 Month ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Milk Visual Effects - Senior Matchmove Artist

Milk Visual Effects

(On-Site)
2 Months ago
Riot Games - Associate Art Director (Characters) - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
7 Months ago
The Walt Disney Company - Technical Assistant

The Walt Disney Company

London, England, United Kingdom (Hybrid)
2 Months ago
Virtuos - Junior 3D Environment Artist

Virtuos

Vietnam (On-Site)
1 Month ago
Bohemia Interactive - Senior Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
6 Months ago
Virtuos - Art Director

Virtuos

Ukraine (Remote)
1 Month ago
Warhorse Studios - Senior Animator

Warhorse Studios

Prague, Prague, Czechia (On-Site)
2 Months ago
DNEG - Pipeline Supervisor (Australia Shift)

DNEG

Chennai, Tamil Nadu, India (On-Site)
1 Month ago
SmileGate - Cinematic Director, Next Crossfire

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
1920 - Bristol Based CG Generalist

1920

Bristol, England, United Kingdom (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Agoura Hills, California, United States

Epic Games - Security Engineer - Backend (Asset Integrity)

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago
Onward Search - Marketing Campaign Manager

Onward Search

Wilmington, Delaware, United States (Hybrid)
1 Month ago
The Walt Disney Company - Software Engineer II - ABC News Roku

The Walt Disney Company

New York, New York, United States (On-Site)
1 Month ago
SKYDANCE - Executive Assistant to President, Global Business Affairs & International

SKYDANCE

Santa Monica, California, United States (On-Site)
5 Months ago
Nintendo - Senior Engineer, Installer (NTD)

Nintendo

Redmond, Washington, United States (On-Site)
9 Months ago
Meta - Software Engineer - Datacenter networking

Meta

New York, New York, United States (On-Site)
6 Months ago
ByteDance - Software Engineer Intern (Doubao (Seed) - Machine Learning System) - 2025 Summer (PhD)

ByteDance

Seattle, Washington, United States (On-Site)
6 Months ago
Google - Senior CPU Design Verification Engineer

Google

Austin, Texas, United States (On-Site)
1 Month ago
Rivos - Accelerator Verification Intern

Rivos

Santa Clara, California, United States (Hybrid)
7 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

(Remote)
1 Month ago
Magnopus - Technical Director

Magnopus

St Albans, England, United Kingdom (Remote)
3 Months ago
Rockstar Games - Senior Technical Artist: Animation

Rockstar Games

London, England, United Kingdom (On-Site)
7 Months ago
Santa Monica Studio - Character Artist (External Development)

Santa Monica Studio

Los Angeles, California, United States (On-Site)
1 Month ago
Warhorse Studios - Houdini Programmer

Warhorse Studios

Prague, Prague, Czechia (On-Site)
9 Months ago
SKYDANCE - Senior Technical Artist

SKYDANCE

Santa Monica, California, United States (Hybrid)
1 Month ago
Epic Games - Tech Artist

Epic Games

(On-Site)
1 Month ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (Global)

Keywords Studios

Australia (Remote)
1 Month ago
Synty Studios - Senior Technical Designer (Unreal/Godot)

Synty Studios

New Zealand (Remote)
1 Month ago
Creative Assembly - Senior VFX Artist

Creative Assembly

England, United Kingdom (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

Agoura Hills, California, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

Novato, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Visual Concepts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug