Cinematic Director

2 Months ago • 8 Years + • Game Story Writing/Narrative Design • Undisclosed

About the job

Job Description

As a Cinematic Director at FRAMES, you'll shape and direct cinematic sequences and scripted events within Ubisoft games. Collaborate with writers, designers, and artists to create compelling narratives that enhance the player's experience. You'll oversee cinematic production across multiple studios, mentor a team of cinematic artists and animators, and ensure that cinematic elements align with the overall artistic vision and storytelling goals.
Must have:
  • Proven experience as a Cinematic Director
  • Strong portfolio showcasing cinematic work
  • Excellent understanding of storytelling
  • Proficiency in industry-standard software
  • Passionate about storytelling and visual language
  • Strong leadership and communication skills
Good to have:
  • Proficiency in video editing software
  • Experience with Unreal Engine

Company Description

Ubisoft’s 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™

Job Description

Join our team! FRAMES is dedicated to delivering high-quality game cinematic services for the entire Ubisoft group. With our creative team based in Singapore and production talent spread across South East Asia & India, we collaborate across borders in crafting immersive storytelling to elevate our players’ experience.

YOUR DAILY ADVENTURE

As a Cinematic Director for FRAMES, you will shape and direct our cinematic sequences and playable scripted events. You’ll create compelling narratives that enhance the player's experience by closely collaborating with writers, designers, and artists.

What you’ll do

  • Provide the direction of in-game cutscenes and cinematic moments, ensuring high-quality storytelling and visual impact.
  • Work closely with the Senior Animation Director to define the creative vision and oversee the cinematic production within multiple studios in coproduction.
  • Mentor and inspire a team of cinematic artists and animators, fostering a collaborative and innovative environment.
  • Create previz to get scenes started, develop and refine cinematic concepts, storyboards, and shot lists that align with the narrative team, game design and artistic direction.
  • Supervise the editing process, sound design, and visual effects to achieve polished final outputs.
  • Ensure that cinematic elements enhance the overall gaming experience.
  • Travel is expected for this role.

Qualifications

What you’ll bring

  • Proven experience as a Cinematic Director or similar role in the video game / VFX / media industry or similar.
  • Proven people management / leadership experience.
  • Strong portfolio showcasing cinematic work, including in-game cutscenes and narrative-driven projects.
  • Excellent understanding of storytelling, pacing, and visual composition.
  • Proficiency in industry-standard software (e.g., Unreal Engine, 3dsMax, Maya, Motion Builder).
  • Passionate about storytelling and visual language.
  • Proficiency in video editing software is a plus.
  • Strong leadership and communication skills, with the ability to collaborate across departments.

Additional Information

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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