Combat Systems Designer

2 Days ago • 3 Years + • Combat Design

Job Summary

Job Description

IO Interactive seeks a Combat Systems Designer to contribute to their ambitious new fantasy RPG for consoles and PC. Responsibilities include developing and implementing engaging combat mechanics, collaborating with designers and programmers, creating design documentation, prototyping and iterating on features based on feedback, staying current with industry trends, conducting playtests and analyzing data for balance and fun. The ideal candidate has 3+ years of AAA game design experience focused on combat systems, demonstrating expertise in creating polished mechanics. This is a permanent, hybrid role, allowing for up to two days of remote work per week.
Must have:
  • 3+ years AAA combat system design experience
  • Proven track record of polished combat mechanics
  • Strong game design principles understanding
  • Proficiency in game development software
  • Excellent problem-solving and communication

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history

We're looking for a Combat Systems Designer to join our innovative team working on an exciting new project Fantasy. With a focus on creating dynamic and engaging combat mechanics, this position offers a unique opportunity to shape the core gameplay experience and leave a lasting impact on our cutting-edge AAA game. With a commitment to diversity and inclusivity, we encourage applicants from all backgrounds to apply. Join us in writing the next thrilling chapter in gaming history!

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do: 

  • Develop and implement combat systems that provide depth and excitement, enhancing player engagement.
  • Collaborate closely with gameplay designers, and programmers to integrate combat mechanics seamlessly into the game.
  • Create detailed design documentation to communicate combat system vision and specifications effectively.
  • Prototype and iterate on combat features based on player feedback and internal reviews to ensure a high-quality user experience.
  • Stay up to date with the latest industry trends and research to innovate and improve combat systems continuously.
  • Conduct playtests and analyse gameplay data to refine combat mechanics for balance and fun. 

Who you are:

  • 3+ years of experience in game design with a focus on combat systems, preferably in the AAA games industry.
  • Proven track record of developing engaging and polished combat mechanics in released titles.
  • Strong understanding of game design principles and player psychology.
  • Proficiency with relevant game development software and tools.
  • Exceptional problem-solving skills and creativity, with attention to detail.
  • Ability to thrive in a collaborative, team-oriented environment and communicate effectively across disciplines.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy.

#LI-AR1

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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