Core Engine Lead Programmer

2 Months ago • All levels • Physics Engine

Job Summary

Job Description

As a Core Engine Lead Programmer at Cloud Imperium Games, you'll be a key player in developing the core technology for Star Citizen and Squadron 42's large-scale dynamic universe. You'll lead a small team working on various engine aspects, collaborating with designers, artists, and other engineers. Responsibilities include defining engine development steps, performing technical leadership (code reviews, bug triaging), guiding team members, designing and implementing high-quality code, staying up-to-date on software engineering best practices, identifying and solving technical risks, and working with QA to resolve complex issues. The role demands strong C++ skills, multithreaded coding expertise, and a deep understanding of 3D mathematics and game engine architecture.
Must have:
  • C++ expertise in large codebases
  • Strong multithreaded coding
  • Solid algorithmic understanding
  • Experience with memory management
  • 3D mathematics knowledge
  • Game feature/system programming
  • Passion for game development

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Core Engine Lead Programmer, you will work on the core technology that enables Star Citizen’s large-scale dynamic universe. Collaborating with industry veterans, you will guide a small team which works on multiple core aspects of the game engine to deliver Star Citizen and Squadron 42. 

You will join the team that is building our high-fidelity realtime 3D engine (StarEngine) and you will work and interact with designer, artists, and engineers from other disciplines such as physics, animation, and gameplay. 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 
 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. 

For more information about life at CIG, follow this link: https://youtu.be/fivfcXexyyU 

 

What do our Core Engine Lead Programmers do? 

  • Work with the Engine Technical Director to define the next steps to move the engine forward. 

  • Perform day to day technical leadership of the team; bug triaging, code reviews as well as reviewing the current state of the code base for regressions. 

  • Guide team members to develop various (engine-) systems. 

  • Design and implement well-engineered, reliable, maintainable, and bug-free code. 

  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies. 

  • Research and identify technical and developmental risks and obstacles and apply latest technologies and solutions to overcome them. 

  • Working with QA, effectively track, diagnose and solve a variety of complex issues.

 

What would we expect from our Core Tech Programmers? 

  • Comfortable working with C++ in a large, shared codebase.

  • Strong Multithreaded Code Understanding. 

  • Strong algorithmic understanding. 

  • Experience with memory management. 

  • Have a good knowledge of 3D mathematics. 

  • Have experience with programming game features and systems. 

  • A passion for making games. 

  • Work well in a co-located yet collaborative team environment. 

  • Willingness to learn new technologies. 

 

Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have. 

 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Blazing griffin - 3D Artist Mid to Senior Level (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
1 Month ago
Xsolla - Backend Engineer

Xsolla

Montreal, Quebec, Canada (Hybrid)
2 Weeks ago
Playrix - Lead Unity Software Engineer (Gameplay)

Playrix

Georgia (Remote)
3 Months ago
Luxoft - Tech Lead Developer

Luxoft

Ukrainka, Kyiv Oblast, Ukraine (Remote)
2 Months ago
ION - Web Tech Lead, UAE

ION

Abu Dhabi, Abu Dhabi, United Arab Emirates (Hybrid)
3 Months ago
NetEase Games - Senior Engine Engineer (Physics)

NetEase Games

(Remote)
4 Weeks ago
QUANTIC DREAM - Developer - Physics/Gameplay

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
3 Months ago
Epic Games - Senior Physics Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
3 Weeks ago
Regent Craft - Performance Engineering Intern

Regent Craft

North Kingstown, Rhode Island, United States (On-Site)
3 Months ago
Tesla - Dual Degree in Automation Engineering (B.Eng.)

Tesla

Brandenburg, Germany (On-Site)
4 Days ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Blazing griffin - Designer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
1 Month ago
Nordcurrent - Gameplay Programmer

Nordcurrent

Vilnius, Vilnius County, Lithuania (On-Site)
3 Months ago
Playrix - Technical Design Director

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
3 Months ago
Haptic - Lead VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
1 Month ago
Uken Games - Senior UI Artist - Remote

Uken Games

(Remote)
3 Months ago
Bit Reactor, LLC - SENIOR CHARACTER ARTIST

Bit Reactor, LLC

Cockeysville, Maryland, United States (On-Site)
5 Months ago
Amanotes - Game Artist (New Games - Hybrid Casual Games)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
2 Weeks ago
Playtika - Unity Developer

Playtika

Warsaw, Masovian Voivodeship, Poland (Hybrid)
6 Months ago
Gala - Level Designer

Gala

Santiago, Santiago Metropolitan Region, Chile (On-Site)
8 Months ago
Meta - Research Scientist Intern, Machine Perception for Input and Interaction (PhD)

Meta

Redmond, Washington, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Frankfurt, Hessen, Germany

Tesla - Senior Project Manager

Tesla

Prüm, Rhineland-Palatinate, Germany (On-Site)
4 Days ago
Tonies - (Senior) Site Reliability Engineer (all genders)

Tonies

Germany (On-Site)
5 Months ago
FISHLABS GmbH - Voxel Artist

FISHLABS GmbH

Hamburg, Hamburg, Germany (Hybrid)
3 Weeks ago
Nintendo - (Junior) Product Manager (m/f/d)

Nintendo

Frankfurt, Hessen, Germany (On-Site)
1 Month ago
Tesla - New Product Introduction Engineer, Vehicle

Tesla

Brandenburg, Germany (On-Site)
2 Days ago
SLAY - Marketing Data Analyst

SLAY

Berlin, Berlin, Germany (On-Site)
2 Months ago
Tesla - Mechanical Design Engineer Internship

Tesla

Brandenburg, Germany (On-Site)
4 Days ago
Tesla - Security Operations Centre (SOC) Operator

Tesla

Brandenburg, Germany (On-Site)
4 Days ago
Tesla - Jr. SPS Programmer

Tesla

Prüm, Rhineland-Palatinate, Germany (On-Site)
4 Days ago
The Walt Disney Company - Electrical Superintendent (m/f/d)

The Walt Disney Company

Papenburg, Lower Saxony, Germany (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Physics Engine Jobs

Tesla - Dual Degree in Automation Engineering (B.Eng.)

Tesla

Brandenburg, Germany (On-Site)
4 Days ago
NetEase Games - Senior Engine Engineer (Physics)

NetEase Games

(Remote)
4 Weeks ago
Hypersonic Laboratories - Senior Vehicle Gameplay Engineer

Hypersonic Laboratories

(Remote)
4 Months ago
Epic Games - Senior Physics Gameplay Programmer, LEGO Fortnite

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Weeks ago
Overdare - [OVERDARE] Sr. UE5 Engineer - Sandbox Tool

Overdare

Seoul, South Korea (On-Site)
3 Months ago
Tesla - Chemical Laboratory Technician Apprenticeship

Tesla

Brandenburg, Germany (On-Site)
4 Days ago
Epic Games - Programmeur sénior en physique de jouabilité, LEGO Fortnite

Epic Games

Montreal, Quebec, Canada (On-Site)
4 Weeks ago
PearlAbyss - Engineering Internship_AI, Character & Animation

PearlAbyss

(On-Site)
1 Week ago
CD PROJEKT RED - Engineer, Physics

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Week ago
QUANTIC DREAM - Physics Programmer

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug