Junior Technical Artist

2 Weeks ago • All levels • Technical Art

Job Summary

Job Description

This is a full-time Junior Technical Artist position in Shenzhen. The role involves working with the Unity URP pipeline, PBR processes, and creating shaders and materials based on art department requirements. Key responsibilities include optimizing art workflows, developing art tools/plugins, and enhancing art resource performance. Candidates should have a Bachelor's degree or above in computer or art-related fields, a portfolio in character rendering, and strong problem-solving skills.
Must have:
  • Write Shaders and create materials according to art department requirements.
  • Optimize project art workflow, create corresponding art tools or plugins to improve efficiency and standardization.
  • Optimize some art resources to improve performance.
  • Bachelor's degree or above in Computer or Art-related major.
  • TA portfolio cases related to character rendering.
  • Strong learning and independent problem-solving ability.
Good to have:
  • Familiarity with Unreal Engine Blueprint is a plus.

Job Details

Job Description

1. Familiar with Unity URP pipeline features, familiar with PBR process, write Shaders and create materials according to art department requirements.

2. Optimize project art workflow, create corresponding art tools or plugins to improve work efficiency and standardization.

3. Optimize some art resources to improve performance.

Job Requirements

1. Bachelor's degree or above, computer or art-related major, TA portfolio cases related to character rendering.

2. Familiarity with Unreal Engine Blueprint is a plus.

3. Strong learning and independent problem-solving ability.

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About The Company

Shenzhen, Guangdong Province, China (On-Site)

Beijing, China (On-Site)

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Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

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Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

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