Lead Character Artist

3 Months ago • 6 Years + • Concept Art

About the job

Job Description

Lead Character Artist with 6+ years of AAA experience, strong background in fantasy characters, proven team leadership, and expertise in Glacier engine.
Must have:
  • Lead Character Artist
  • AAA Experience
  • Fantasy Characters
  • Glacier Engine
Good to have:
  • 3ds Max
  • Maya
  • Character Optimization
  • Technical Artist
Perks:
  • Award-Winning Studio
  • Multiple Projects
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

We are seeking a process-oriented Lead Character Artist with AAA experience to lead our team of Character Artists. The ideal candidate will have a strong background in creating high-quality, realistic characters, with a passion for the fantasy genre. 

We're looking for someone who can provide clear, actionable feedback, and has a proven track record of leading teams to deliver exceptional results. This role demands a creative visionary with excellent communication skills to drive our projects to the next level.

What you will do:

  • Lead and mentor a team of character artists, providing guidance, feedback, and support throughout the production cycle.
  • Collaborate closely with the Art Director and Associate Art Director to establish and maintain the artistic vision for in-game characters.
  • Translate concepts and design direction into visually stunning, optimized character models and assets.
  • Oversee the creation of character sculpts, ensuring they align with design requirements and are conceptually and aesthetically compelling.
  • Work closely with animators, rigging artists, and technical artists to ensure seamless integration of character assets within the game.
  • Prepare and manage outsourcing handouts, providing clear instructions and feedback to external partners on character-related tasks.
  • Collaborate with technical artists to optimize character models for optimal execution and performance within our proprietary engine.
  • Stay up-to-date with industry trends and advancements, sharing knowledge and best practices with the team.

Who you are:

  • You are a well-versed Lead Character Artist with 6+ years in the AAA space, and have worked on at least one AAA title.
  • You have an in-depth understanding of the technical limitations and requirements for in-game character creation.
  • You excel in optimizing character models and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
  • You have experience in one or more 3D applications (3ds Max, Maya, or other).

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project Fantasy.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Copenhagen, Denmark (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

İstanbul, Türkiye (Hybrid)

View All Jobs

Get notified when new jobs are added by IO Interactive

Similar Jobs

Employee First - Recruitment & Engagement - 3D Artist

Employee First - Recruitment & Engagement, Australia (On-Site)

IO Interactive - Senior Character Artist

IO Interactive, United Kingdom (Hybrid)

The Walt Disney Company - Pipeline Technical Director

The Walt Disney Company, India (On-Site)

Karanji Infotech  - 3D Animator (3D Modelling)

Karanji Infotech , India (On-Site)

Xentrix Studios - Lighting – Senior Artist

Xentrix Studios, India (On-Site)

Warner Bros Discovery - Advanced Concept Artist

Warner Bros Discovery, United States (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Romania (On-Site)

Magnopus - Art Director - Multiple Levels

Magnopus, United States (On-Site)

DPS Games - Senior Environment Artist (Unannounced Project)

DPS Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playground Games - Lead Gameplay Animator

Playground Games, United Kingdom (Hybrid)

Crazy Pencilz - 3D Visualizer

Crazy Pencilz, India (On-Site)

Activision - Expert Character Artist

Activision, Poland (On-Site)

Sperasoft - Middle Lighting Artist

Sperasoft, United Arab Emirates (On-Site)

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games, United Kingdom (On-Site)

FlyingCaps Technologies   - 2D game artist

FlyingCaps Technologies , India (On-Site)

SORA Design Studio - 3D Designer in Jaipur

SORA Design Studio, India (On-Site)

Playground Games - Experienced Level Designer - Contract

Playground Games, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Copenhagen, Denmark

Trackman - Senior Android Developer

Trackman, Denmark (On-Site)

Trackman - Mobile App Developer - Team Sports

Trackman, Denmark (On-Site)

Dun & Bradstreet - Solution Sales Manager (R-16782)

Dun & Bradstreet, Denmark (Hybrid)

IO Interactive - Technical Producer

IO Interactive, Denmark (Hybrid)

Nagarro - Senior Staff Engineer

Nagarro, Denmark (Remote)

Rovio Entertainment Corporation - Lead Performance Marketing Manager

Rovio Entertainment Corporation, Denmark (Hybrid)

Trackman - DevOps Engineer

Trackman, Denmark (On-Site)

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Room 8 Studio - Realistic Environment Concept Artist Senior

Room 8 Studio, Czechia (On-Site)

Epic Games - Lead UX Designer

Epic Games, Canada (On-Site)

Relax Gaming  - Art Director

Relax Gaming , Sweden (Hybrid)

Sledgehammer Games - Lead Character Artist - Sledgehammer Games

Sledgehammer Games, Canada (On-Site)

Digital Extremes - Concept Artist - NOC 52120

Digital Extremes, Canada (On-Site)

IO Interactive - Lead Character Artist

IO Interactive, Sweden (On-Site)

Epic Games - Senior Engine Programmer

Epic Games, United States (On-Site)

Blizzard Entertainment - Senior Dungeon Artist - World of Warcraft | Irvine, CA or Boston, MA

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded