Lead Game Programmer

7 Months ago • All levels • Game Programmer • Undisclosed

About the job

Job Description

Lead Game Programmer needed for AAA title development. Must have C++ expertise, experience in leading teams, and passion for FPP games.
Must have:
  • C++ Expertise
  • Team Leadership
  • Gameplay Systems
  • AAA Development
Good to have:
  • Cross-Platform
  • Code Reviews
  • FPP/TPP Games
  • Playability Rules
Perks:
  • Private Medical
  • Relocation Support

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

  • designing and implementing robust and innovative gameplay solutions for our titles,
  • taking ownership of major gameplay features,
  • managing a team of highly skilled game programmers,
  • mentoring and motivating team members, delivering detailed code reviews,
  • writing clean, robust, reusable code and create all necessary technical documentation,
  • providing time estimates and task breakdowns,
  • helping the team to meet all necessary requirements (functionality, scope, performance etc.),
  • cooperating closely with other departments (design, animation, etc),
  • constantly identifying areas for improvement and driving all changes that are required.

Qualifications

  • experience in developing, implementing and maintaining large gameplay systems/mechanics for AAA titles,
  • excellent knowledge of C++,
  • familiarity with C++ Standard Library and version control systems,
  • cross-platform experience,
  • experience in leading and mentoring development teams,
  • experience with code reviews,
  • authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games,
  • understanding of rules and problems connected with playability in FPP/TPP games,
  • excellent organization and time management skills,
  • excellent interpersonal and communication skills,
  • very good command of English.

Additional Information

What we can offer:

  • a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, psychological support, gifts for different occasions, bonuses,
  • an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • a constant stream of company newsletters, PR & project updates so you will always be in the know,
  • many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).
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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ostrów Wielkopolski, Greater Poland Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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