Level Designer

2 Hours ago • 5 Years + • Level Design

Job Summary

Job Description

CD PROJEKT RED seeks an experienced Level Designer to contribute to Project Orion, the Cyberpunk 2077 sequel. Responsibilities include designing, prototyping, and polishing in-game levels using proprietary tools and Unreal Engine 5. This involves creating compelling gameplay and visual compositions, working within level metrics, and collaborating with the team to enhance gameplay and narrative. The role requires expertise in level design fundamentals, problem-solving, and communication. Experience with game editors, Unreal Engine, and 3D packages is essential, along with a deep understanding of action/RPGs and FPS gameplay. The designer will also mentor less experienced team members and suggest improvements to game systems.
Must have:
  • 5+ years Level Design experience
  • Unreal Engine & game editor expertise
  • Action/RPG & FPS game knowledge
  • Level design fundamentals understanding
  • Strong problem-solving and communication skills
  • Ability to create functional levels in game engines
Perks:
  • Company-paid medical, dental, vision, and mental healthcare
  • Paid leave (20 days/year, increasing to 26 after two years)
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Training opportunities
  • Company merch
  • Welcome pack
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced, talented and creative Level Designer to join our team to work on Project Orion: The sequel to Cyberpunk 2077! Help us bring our ambitious vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences ever higher! 

You will be responsible for pitching, planning and implementing location blockouts with a focus on melding narrative with compelling and multifaceted gameplay.  Level designers will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while also creating and balancing memorable encounters that will thrill and excite our players. If you are ready to take on such a challenge, don’t hesitate to apply! :)

Daily Responsibilities

  • Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
  • Crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
  • Working closely with the lead level designer and other team members to ensure created levels contribute to and enhance the gameplay and game narrative.
  • Working with your lead to grow and mentor less experienced members of the Level Design team through Orion’s development.
  • Proactively suggesting improvements to gameplay systems and principles, while remaining receptive to the feedback of others. 

Qualifications

  • At least 5 years’ experience as a Level Designer or in a similar role.
  • Experience with game editors, Unreal Engine, and/or 3D packages.
  • Extensive knowledge of current titles, specifically in the Action/RPG genre with an emphasis on FPS gameplay, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Proactive problem-solving skills and an ability to effectively communicate solutions, as well as own and drive topics independently.
  • Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.
  • Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
  • Excellent communication skills & proven ability to work within a team.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

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