Level Designer

1 Month ago • 1-2 Years • Level Design

Job Summary

Job Description

As a Level Designer, you will be responsible for creating engaging and replayable levels that align with the game's mechanics and player experience goals. This role also involves contributing to game design elements such as gameplay balancing, feature conception, and player feedback analysis. Key responsibilities include designing, prototyping, and implementing high-quality levels for mobile audiences, balancing difficulty and pacing, utilizing tools like Unity for level creation, conducting playtests, and collaborating with artists and developers. You will also support the Game Designer in developing new features, defining game economies, contributing to design documentation, and analyzing game performance data.
Must have:
  • 1-2 years of experience in Level or Game Design
  • Portfolio of playable levels or shipped titles
  • Experience with Unity or similar engines
  • Familiarity with F2P game systems
  • Good understanding of game loops and progression
  • Creative mindset with attention to detail
Good to have:
  • Basic knowledge of game balancing
  • Understanding of player psychology
  • Ability to work with spreadsheets
  • Exposure to LiveOps or analytics-driven design

Job Details

As a Level Designer, you’ll be responsible for creating intuitive, exciting, and replayable levels that support the game’s mechanics, progression, and player engagement goals. In addition to level design, you’ll also contribute to game design elements including gameplay balancing, feature design, and player feedback analysis.


Key Responsibilities

Level Design

  • Design, prototype, and implement high-quality levels tailored for mobile gaming audiences.

  • Balance difficulty and pacing to support player progression and retention.

  • Use internal tools and engines (like Unity) to build and iterate levels.

  • Conduct playtests and analyze player behavior to improve level design.

  • Collaborate closely with artists and developers to ensure levels are visually appealing and functionally sound.

Game Design (Support Role)

  • Assist the Game Designer in developing new game features and mechanics.

  • Help define and balance in-game economy, power-ups, and gameplay loops.

  • Contribute to GDDs (Game Design Documents), wireframes, and gameplay flowcharts.

  • Offer design insights during feature planning and review cycles.

  • Analyze game KPIs and player feedback for continuous improvements.


Requirements

  • 1–2 years of experience in Level Design or Game Design, preferably in mobile games.

  • A strong portfolio of playable levels or shipped titles.

  • Experience with Unity or similar engines.

  • Familiarity with F2P game systems and mobile gameplay trends.

  • Good understanding of game loops, progression, and difficulty scaling.

  • Creative mindset with strong attention to detail.


Preferred Skills (Not Mandatory)

  • Basic knowledge of game balancing and monetization strategies.

  • Understanding of player psychology and behavioral data.

  • Ability to work with spreadsheets and GDD tools.

  • Exposure to LiveOps or analytics-driven design.

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Lahore, Punjab, Pakistan (Remote)

Lahore, Punjab, Pakistan (On-Site)

Lahore, Punjab, Pakistan (On-Site)

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