Principal Economy Designer

1 Month ago • All levels • Game Economy

Job Summary

Job Description

We are seeking a Principal Economy Designer for our upcoming AAA live-service title. The role involves designing, implementing, and iterating on meta-game, progression, and economy systems. You will craft in-game economic systems to drive player interactions and engagement, collaborating with multidisciplinary teams. Your responsibilities include designing and requesting features across backend, tooling, and game engineering, analyzing player behavior, creating economic documentation, testing economic models, monitoring and adjusting the economy, and experimenting with pricing and reward systems. You will also provide guidance on best practices for player economies and monetization.
Must have:
  • Extensive experience in Live Service game design or economy design.
  • Implementation experience with UE5.
  • Strong analytical skills with data analysis tools.
  • Knowledge of economic principles and game balancing.
  • Understanding of player motivation and engagement strategies.
Good to have:
  • Experience with Machinations and Excel.
  • Knowledge across different geographic markets and platforms.
Perks:
  • Sign on bonus
  • Well-being allowance
  • Generous pension
  • Healthcare benefits

Job Details

Principal Economy Designer

AAA
Fully Remote, UK
Spliced Inc.

“Let’s redefine what a game is and how we interact with them.  We want to make games that everyone wants to play and invite the whole world into ours. Together we’ll discover connection and innovation you’ve never experienced before and an amazing world you’ll never leave behind”. 

We are Spliced Inc. and we’re looking for a Principal Economy Designer.

The Role

Fantastic opportunity to work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming AAA title. 

Passion and collaboration are critical to us. At the heart of the role, you’ll find yourself immersed in designing and developing meta-game, progression and economy-related features for our live-service AAA game. Crafting the in-game economic systems that drive player interactions, engagement, and overall enjoyment. Your creativity and analytical skills will shape the flow of resources, incentives, and rewards, ensuring a sense of achievement while maintaining a balanced and engaging environment.

You will collaborate closely with game designers, artists, and developers to integrate a solid economic design seamlessly into the gameplay. Your contributions will be critical to the success of the game. This is an opportunity to [potentially] come up with something revolutionary.  Additionally:

  • Designing and implementing engaging in-game economies to drive, enhance and provide long-term sustainable engagement for our players.
  • Design and request features across backend, tooling and game engineering teams to enhance the player’s experience and engagement with the game economy
  • Analyse player behavior and game data to continuously improve and balance the economy.
  • Create and maintain economic documentation to outline systems, assumptions, and design decisions.
  • Develop, implement and test alternative economic models to identify the best fit for our game.
  • Monitor and adjust the economy on an on-going basis both pre and post-launch based on player feedback.
  • Experiment with pricing strategies and reward systems to maximize player engagement
  • Work with studio leadership to provide guidance on best practices to balance healthy player economies and monetisation practices

About You

  • Extensive experience in Live Service game design or economy design.
  • Implementation experience with UE5 (data structures and tooling).
  • Strong analytical skills with the ability to interpret player behavior and complex data using tools such as, but not limited to, Machinations and Excel for visualization.
  • Knowledge of economic principles, game balancing, and reward systems to ensure economic stability of the game over a long game life cycle.
  • Strong understanding of player motivation and engagement strategy frameworks particularly across different geographic markets and platforms.

Why Spliced Inc?  

We’re drawn to passion. We’re intrigued by who you are, not just what you do. We want you to feel at home and be excited to create the most career defining work of your life.

Here at Spliced Inc, we care about all of this, and more.

Our benefits package is well thought out and you can expect to be rewarded and recognised for your hard work with components that include sign on bonus, a well-being allowance, and generous pension and healthcare benefits to name but a few

As a Netease Games studio, we are committed to fostering an inclusive and welcoming environment for everyone and encourage applications from all races, religions, beliefs, ages, sexual orientations, and gender identities. We believe that genuinely diverse teams working in supportive and safe atmospheres, can create magic that touches the hearts and souls of all.



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About The Company

NetEase Games, the video games division of NetEase, Inc., is a leading global video game developer and publisher, with operations in nine countries including owning global games studios that operate independently in North America, Europe and Japan.

We have developed and published international titles such as Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint.

NetEase Games works with other industry leaders and premium intellectual property holders to co-develop, distribute and market video games and content to players globally. Since our founding in 2001, we have developed or published hundreds of mobile, console and PC video games.

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