Senior 3D Hardsurface Artist

1 Week ago • 4-8 Years • 3D Art

Job Summary

Job Description

Magic Media seeks a Senior 3D Hardsurface Artist to create high-fidelity, realistic 3D props, consistent with the project's visual direction. Responsibilities include modeling, UV mapping, texturing, and implementing assets in Unreal Engine using industry-standard software (Maya, Blender, ZBrush, Substance Painter/Designer). The role requires collaboration with art direction and other departments to ensure assets meet gameplay, narrative, and performance requirements. Optimization for real-time performance and a strong understanding of PBR workflows are crucial. The ideal candidate possesses demonstrable experience in hardsurface pipelines, a portfolio showcasing SCI-FI and realistic assets, and expertise in real-time game asset development and integration.
Must have:
  • High-fidelity 3D prop creation
  • Unreal Engine asset implementation
  • PBR workflow mastery
  • SCI-FI & realistic asset creation
  • Real-time game asset optimization
Good to have:
  • Advanced materials and shaders
  • Advanced rendering and lighting skills
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth and development
  • Flexible working hours
  • Inclusive culture

Job Details

Description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

Magic Media is currently seeking a Senior 3D Hardsurface Artist to help our team on their next adventure.

WHAT YOU WILL DO

  • Create high-fidelity 3D props in a realistic style, maintaining consistency with the overall visual direction.
  • Model, UV, texture, and implement assets in Unreal Engine using industry-standard software (e.g., Maya, Blender, ZBrush, Substance Painter/Designer).
  • Work with Art Direction and Concept Art to translate vision into production-ready models.
  • Optimize assets for real-time performance without sacrificing visual fidelity.
  • Maintain a strong understanding of PBR workflows and material creation within Unreal Engine.
  • Collaborate with other departments to ensure assets meet gameplay, narrative, and performance requirements.

Requirements

  • Demonstrable experience in hardsurface full pipeline
  • Portfolio containing SCI-FI style and realistic detail assets
  • Experience in real-time videogame assets development (optimization and integration as well)
  • Mastery in either Max, Maya or Blender
  • Proficient in using Substance Painter
  • ExpertIse in PBR workflow 
  • Ability to show final results in engine
  • Basic rendering and lighting skills
  • Excellent English communication.

DESIRABLE PLUSES

  • Advanced material and shaders knowledge
  • Advanced rendering and lighting skills

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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