Senior Character Artist

2 Months ago • 5 Years + • 3D Art • Undisclosed

About the job

Job Description

Senior Character Artist needed with 5+ years of experience in creating realistic 3D models and textures for AAA projects. Must have strong skills in Zbrush, 3ds max/Maya/Blender, Substance Painter, and Photoshop. Good understanding of human anatomy and experience with Marvelous Designer, Wrap3D, and game engines like Unreal Engine or Unity is required.
Must have:
  • Zbrush Experience
  • 3Ds Max/Maya
  • Substance Painter
  • Human Anatomy
Good to have:
  • Marvelous Designer
  • Wrap3D Experience
  • Unreal Engine
  • Unity Experience

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

The Senior Character Artist will be responsible for modeling the characters required in the production of a game. The person will work in a collaborative spirit both within the team and with other departments, such as Concept Art, etc. to ensure the successful completion and top quality of the game.

  • Produce models and textures of 3D characters, objects, and scenes in the real-time 3D game engine, demonstrating expertise in both artistic and technical aspects.
  • Establish and maintain a strong understanding of project art requirements and specific needs.
  • Efficiently execute tasks assigned, demonstrating a comprehensive understanding of project schedules, while consistently surpassing quality expectations.
  • Provide guidance to the juniors in aligning their work with overall project goals.
  • Using a Checklist perform initial art and technical quality, ensuring all assets meet or exceed the project's standards before submitting to the Team Leader for review.
  • Proactively address and resolve any issues or feedback provided by the Producer, Team Leader, Art Director, or Client.
  • Promptly report to the Team Leader about any difficulties encountered.

Qualifications

  • At least 5 years of experience in creating realistic 3D models and textures of characters (using Zbrush, 3Dsmax/Maya/Blender, Marvelous Designer, Substance Painter, Adobe Photoshop) for AAA projects.
  • Very strong skills in Zbrush, 3ds max or Maya or Blender.
  • Strong skills creating materials and textures for character models using Substance Painter and Photoshop.
  • Good understanding of human anatomy.
  • Experience working with Marvelous designer, Wrap3D
  • Experience with game engines (like the Unreal Engine, Unity)
  • Talent and creativity - characters created by you tell a story and are realistic.
  • Curiosity about the game world - you want to see the effects of your work come to life in the game.
  • Openness to share your knowledge and experience with others.
  • Good command of English.

Job Info

  • Job Function Identification 830
  • Posting Date 10/10/2024, 09:01 AM
  • Locations Vietnam, Ho Chi Minh (Glass Egg)
  • Linkedin Tags #LI-NHT #LI-LN #LI-BTH #LI-geh
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About The Company

France (On-Site)

Vietnam (On-Site)

China (On-Site)

United States (On-Site)

Ukraine (Remote)

Ukraine (Hybrid)

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