Senior Character FX Artist

5 Hours ago • 4-8 Years • Animation • Undisclosed

About the job

Job Description

Insomniac Games seeks a Senior Character FX Artist for a contract role. Responsibilities include creating high-quality character simulations (anatomy, cloth, hair) for both offline and real-time applications, using shot-specific finaling techniques, and contributing to the CFX pipeline. The ideal candidate will work independently and collaboratively with various teams (artists, animators, programmers) to ensure efficient and technically sound work, reporting progress via Jira. They'll possess expert-level simulation skills (Houdini/Vellum, nCloth, Ziva VFX) and strong knowledge of Maya, MEL, Python, and PyMel scripting. The role requires effective communication, setting quality standards, and providing guidance to other artists.
Must have:
  • High-quality character simulation setup
  • Expert in Houdini/Vellum, nCloth, Ziva VFX
  • Maya, MEL, Python, PyMel scripting expertise
  • Strong communication and collaboration skills
  • AAA quality character simulations
Good to have:
  • Experience with runtime simulation systems (Havok/UE4 Cloth/PhysX)
  • Knowledge of shot-finaling techniques
  • Understanding of physical anatomy

CONTRACT ROLE

Insomniac is looking for a Project Manager. In this role you will be responsible for character setups and simulating anatomy, cloth, and hair for both offline and real-time applications, utilizing shot-specific finaling techniques, and contributing to the design, implementation, and maintenance of the simulation and CFX pipeline. If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Works independently to consistently create high quality simulation set-ups that directly contribute to the realization of successful game characters and cinematic sequences.
  • Able to create AAA quality character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth or muscle deformation).
  • Communicates effectively with the project Lead, Directors and Project Manager to ensure progress is correctly reported and tracked in the Jira database, and deliverables are completed on time.
  • Possesses a comprehensive understanding of animation techniques for the purpose of simulation or character finaling.
  • Sets the bar for quality, speed, and communication that inspires other Character TDs as the foundation for character development.
  • Collaborates directly with Character Artists, Riggers, Animators, Designers, Programmers, and other artists to ensure that the work of the team is created in the most efficient and technically responsible manner.
  • Maintains effective cross-department communication to ensure that Character Artists and Animators are aware of the creative direction of the delivered CFX simulations as well as assisting with identifying the complete list of shots that will be required for CFX.
  • Acts as an intermediary between the animation and technical teams to elucidate the workflows, needs, and terminologies of each team.
  • Provides feedback and guidance to other members of the CFX team.
  • Identifies opportunities for improving the development pipeline as well as ensuring that CFX artists receive responsive and appropriate technical support.
  • Ability to manage reasonable workload expectations and to communicate effectively
    with leadership to maintain a healthy work-life balance.
  • Adheres to lawful and ethical business practices in support of a diverse team of
    artists.
  • Other duties may be assigned.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Experience in character setup, simulation setup, MEL, Python, and PyMel scripting and a comprehensive understanding of all technical aspects of Maya animation.
  • Expert-level knowledge of Simulation Setup in one or all of the key offline simulation systems including Houdini/Vellum, nCloth, and ZivaVFX.
  • Strong knowledge of shot-finaling techniques.
  • Strong knowledge of physical anatomy and ability to quickly achieve realistic results for skin and muscle deformations.
  • Working knowledge/experience of runtime simulation systems (Havok/UE4 Cloth/PhysX).
  • Experience interfacing with offline processing/renderfarm systems to run simulations.
  • Strong knowledge of Maya and a working knowledge of Microsoft Word and Excel.
  • Strong working knowledge of MEL, Python, and PyMel scripting as it applies to CFX, character setup and animation.
  • Basic knowledge of DOS.

We look forward to hearing from you. Please use the link below and apply. Thank you!

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

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