Senior Render Tech Programmer

1 Month ago • 4-8 Years • Rendering

Job Summary

Job Description

TT Games seeks a Senior Render Tech Programmer to join its Render-Tech team. This role involves developing cutting-edge rendering techniques for AAA titles across various platforms (mobile to next-gen). The successful candidate will lead the development of render technology, collaborate with art teams, support junior team members, and optimize CPU/GPU code. Responsibilities include working with C/C++, shader languages (HLSL/GLSL), DX12/Vulkan, and debugging large codebases. Unreal Engine experience is a plus. This is a hybrid role combining remote and in-office work.
Must have:
  • Expert C/C++ and shader languages (HLSL/GLSL)
  • Good understanding of DX12 and/or Vulkan
  • Experience debugging large codebases
  • Excellent communication skills
Good to have:
  • Unreal Engine experience
  • Console development experience
  • Profiling and GPU debugging tool experience

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

TT Games are looking for a Senior Render Tech Programmer to join our Render-Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen. Having an in-depth knowledge of cutting-edge graphics techniques the ideal candidate will be able to take a leading role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology.

Requirements:

  • Expert knowledge of C/C++ and shader languages (HLSL/GLSL)

  • Good understanding of DX12 and/or Vulkan

  • Unreal experience a bonus, especially interactions with the source code

  • Comfortable debugging large codebases

  • Experience with console development a bonus

  • Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code

  • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines

  • Familiarity with CPU architectures, memory access patterns and multithreaded programming

  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience

  • Passion for games and rendering technology

  • High level understanding of modern rendering concepts

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

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Rocksteady Studios (London, UK)

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