Senior Rendering Programmer

4 Months ago • 3-8 Years • Rendering

Job Summary

Job Description

Avalanche Studios Group seeks a Senior Rendering Programmer to join their Central Tech team. Responsibilities include collaborating with cross-functional teams (art, systems, engine), developing and maintaining rendering technology for their Apex engine across multiple platforms, overseeing rendering architecture, optimizing code for performance, troubleshooting graphics issues, and staying current with industry trends. The ideal candidate possesses at least 3 years of game industry experience, fluency in C/C++, expertise in modern 3D graphics APIs, and strong CPU/GPU optimization skills. The role involves developing performance-critical code, improving the engine's rendering capabilities, and ensuring a high-quality gaming experience.
Must have:
  • 3+ years game industry experience
  • Fluent in C/C++
  • Modern 3D graphics APIs expertise
  • CPU/GPU performance optimization
  • 3D rendering background
  • Strong math skills

Job Details

Avalanche Studios Group is hiring a Rendering Programmer for our central technology organization, Central Tech. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. In this role, you will work side by side with seasoned professionals with years of experience in developing our proprietary engine and runtime systems. Together, we will design solutions and elevate our engine to new heights.

As a Rendering programmer within Central Tech, you will work with multiple teams including engine, art, and tech art in developing the render technology for our open-world engine, Apex. You will work with writing performance-critical code to feed the GPU. You will oversee the architecture of the engine's rendering part and should have a strong sense of developing simple, robust,  and performant systems. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.


What you'll do

  • Collaborate closely with cross-disciplinary game project teams, ranging from art to systems
  • Responsible for translating project goals into technical goals for the team
  • Developing render technology and features that will be used across different platforms and projects
  • Oversee the architecture of the rendering technology in the engine
  • Identify and resolve graphics-related issues. 
  • Profile and optimize code to deliver the best possible gaming experience
  • Stay informed: Stay up-to-date with the latest trends and technologies in graphics development. Keep the team informed about emerging best practices and tools


Who you are

  • Have at least 3 years of experience in the game industry
  • Fluent in C/C++ programming
  • Well-versed in modern 3D graphics APIs
  • Excellent CPU/GPU performance analysis, optimisation, and debugging skills
  • Extensive background in 3D rendering
  • Experience in building graphics systems
  • Strong math skills

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Liverpool location
Our United Kingdom location is in Liverpool, a maritime city with a diverse blend of cultures and a plethora of museums, restaurants, pubs, nightlife, as well as a booming gaming scene. Liverpool’s storied history as a port city is ever-present, and within just an hour you’ll find wide sandy beaches, Chester Zoo, Martin Mere Nature Reserve, and the Southport Pleasureland amusement park. It’s a great city to visit and a perfect place to live.

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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