Senior Sound Designer

5 Months ago • 3 Years + • Sound Design

About the job

Job Description

Senior Sound Designer needed for AAA game development with strong Wwise and audio middleware experience.
Must have:
  • Wwise Middleware
  • AAA Game Audio
  • Audio Implementation
  • Sound Design
Good to have:
  • MMO Experience
  • FPS Experience
  • Flight/Vehicle Audio
  • Audio Programming
Perks:
  • Diverse Team
  • Collaborative Environment
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We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games are looking for a Senior Sound Designer to join the team working in-house at our studio in Manchester, UK. As part of the team you will record, design, and implement audio for our Star Citizen and Squadron 42 games in a cooperative cross disciplinary environment.

You will need strong technical knowledge of Wwise middleware and a wealth of industry experience with at least three AAA titles under your belt. Our project is extremely complex in nature so you will be expected to contribute to the development of systems and tools that enable nuanced, articulate sound, bringing our games to life through an efficient workflow. In-depth experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps!

Please apply with a game sound design demo-reel/portfolio. 

What does a Senior Sound Designer at CIG do? 

  • Work individually and with the team to achieve world class sound design and implementation in all areas of the project.
  • Act as primary audio point person, liaising with game designers about their audio needs.
  • Specify and design audio tools for our audio programming team.  If you can talk their language(s), so much the better.
  • Responsive to feedback from peers on the team. Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department.
  • Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Liaising with world class outsource resources.
  • Help to outline, organise, and run SFX recording sessions.

What do we expect from our Senior Sound Designers? 

  • Demonstrable experience in the industry.
  • Solid experience in audio tools such as Reaper, Pro Tools, Soundforge and Izotope RX.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of game engines - e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Be open and responsive to creative, critical, and constructive feedback from peers.
  • A show-reel of relevant game-centric audio work.

Please ensure your demo reel effectively displays your game-centric sound design as well as your linear sound design skills.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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