Senior Technical Artist - Pipeline

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Larian Studios seeks a Senior Technical Artist to contribute to the development of their next-generation RPGs. Responsibilities include providing technical guidance to the art team on performance and guidelines, designing and developing new art pipeline tools, analyzing creative processes for optimization, conducting R&D on pipeline development, maintaining technical documentation, acting as a liaison between art and programming teams, and mentoring junior team members. The ideal candidate possesses extensive experience (5+ years) in high-level coding languages (Python, C#), a strong understanding of code architecture and digital art pipelines, and a team-oriented approach.
Must have:
  • 5+ years experience in high-level coding (Python, C#)
  • Strong understanding of code architecture
  • Solid understanding of digital art pipeline
  • Team-oriented collaboration
  • Tool development and workflow optimization

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
 

Responsibilities

    • Provide technical follow-up to the art team in regards to performance and guidelines.
    • Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.
    • Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.
    • Initiate and follow up on research and development as well as the technical pipeline development.
    • Create and maintain technical art documentation to support tools, workflows, and processes.
    • Act as interlocutor between the art and the programming team.
    • Provide mentorship to junior and intermediate team members, fostering their growth and professional development.

Requirements

    • Extensive experience (5+ years) in high-level coding languages (Python, C#, etc.)
    • Strong understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.
    • A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).
    • Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.


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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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