Sr. Lead Artist

3 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

The Sr. Lead Artist is a hands-on role requiring development and implementation of high-quality game content. Collaboration within a team is crucial, working under direction to deliver high-quality games. The ideal candidate has demonstrated development experience and a desire to become a subject matter expert. Responsibilities include mastering rendering, performance optimization, maintaining art and animation workflows, developing custom toolsets, problem-solving, creating proof-of-concept presentations, supporting the art team with tools, maintaining the After Effects pipeline, providing desktop support, modifying artwork, simplifying art data production, organizing project data, ensuring asset quality, and participating in quality control. A degree or diploma in animation or a related field and 5+ years of professional experience are required.
Must have:
  • Technical art expertise
  • Problem-solving & troubleshooting
  • Strong collaboration skills
  • Tool development & pipeline optimization
  • Attention to detail & asset quality assurance
Perks:
  • Robust benefits package
  • Global career opportunities
  • Flexible working options

Job Details

The role of Technical Artist is a ‘hands on’ individual contributor developing and implementing high quality content which is on-brief and on-time; working collaboratively within a team environment and under direction to achieve outcomes and to support the delivery of games at the highest quality.
This role is suitable for a creative production environment professional with demonstrated development experience and credentials, who has the drive and ambition to advance and refine their skills and knowledge to become a subject-matter expert in their discipline.

Over the course of their career it is expected that they would have contributed to the development and success of a range of commercially released products in a technical capacity within an aligned industry i.e. console game, online, mobile etc.

What You'll Do

Key Responsibilities and Approach:

Broad Understanding of Technical Issues:

  • Focus: Master the intricacies of rendering, performance, streaming, and memory management to create visually appealing yet optimized assets.
  • Approach: Stay updated with the latest industry trends and best practices in graphics optimization, ensuring the art remains both high-quality and performant.

Maintain Art and Animation Production Workflows:

  • Focus: Ensure smooth, uninterrupted workflows across different departments, including art, animation, and engineering.
  • Approach: Regularly audit and refine current production pipelines. Implement tools or techniques to streamline repetitive tasks and ensure the team can work efficiently.

Master Custom Toolsets and Engine Constraints:

  • Focus: Learn the tools and engine constraints specific to the company to provide efficient solutions to common problems.
  • Approach: Gain proficiency in the custom software tools used by the team, ensuring that workflows are optimized for those tools, and tackle issues related to their limitations.

Problem-Solving and Innovation:

  • Focus: Proactively tackle any art-related technological challenges, from rendering issues to animation performance problems.
  • Approach: Cultivate self-starting problem-solving skills. Collaborate with the engineering team to develop creative, feasible solutions within technical constraints.

Proof of Concept Presentations:

  • Focus: Contribute to the creation of proof-of-concept presentations for innovative and experimental game features or ideas.
  • Approach: Work closely with cross-functional teams to bring concepts to life, blending creativity with technical feasibility to generate prototypes that demonstrate potential game concepts.

Supporting Art Team with Tools & Assistance:

  • Focus: Provide technical assistance and develop tools that will make art production more efficient.
  • Approach: Actively engage with artists to understand their pain points and create or improve tools that enhance their workflow.

Support and Maintain After Effects "Mercury" Export Pipeline:

  • Focus: Ensure that the After Effects pipeline is maintained and functional to allow seamless integration into the game engine.
  • Approach: Regularly test and optimize the export pipeline, addressing issues quickly to avoid delays in the production process.

Desktop Support and Troubleshooting:

  • Focus: Provide technical assistance to artists, ensuring smooth workflow without technical interruptions.
  • Approach: Be proactive in troubleshooting and ensuring that artists can focus on their creative tasks, without being hindered by technical issues.

Artwork Modifications to Meet Technical Requirements:

  • Focus: Ensure that all art assets meet the necessary technical specifications for implementation in the game engine.
  • Approach: Regularly communicate with the engineering team to stay up-to-date with evolving requirements, modifying assets quickly and efficiently as needed.

Simplify Art Data Production:

  • Focus: Optimize the art production process to ensure ease of use for artists across the project’s lifecycle.
  • Approach: Develop efficient workflows and documentation to ensure artists can focus on the creative aspects of the project without technical disruptions.

Meticulous Organization of Project Data:

  • Focus: Maintain a consistent and organized system for files, naming conventions, and storage.
  • Approach: Implement clear file management practices and documentation to ensure consistency, efficiency, and easy access to data across the team.

Asset Quality Assurance:

  • Focus: Ensure all art assets meet the required technical standards and quality expectations.
  • Approach: Conduct regular checks on artwork and assets, reviewing them against the game’s technical specifications and industry standards.

Quality Control and Team Critique:

  • Focus: Contribute to and engage in quality control, offering constructive feedback to team members.
  • Approach: Participate in regular reviews and critique sessions to improve the quality of the work produced by the team.

File Structure and Naming Conventions:

  • Focus: Ensure all assets follow the project’s file and naming standards to maintain organization and avoid confusion.
  • Approach: Set up and enforce file naming conventions and structure from the outset to avoid issues as the project progresses.

Essential Skills:

  • Technical Art Expertise: Understanding of both creative and technical aspects of game production.
  • Problem-Solving & Troubleshooting: Ability to identify problems early and come up with efficient solutions.
  • Strong Collaboration Skills: Ability to work closely with artists, engineers, and other departments.
  • Tool Development: Experience with building or maintaining tools for art production.
  • Pipeline Optimization: Continuous improvement of existing workflows to enhance efficiency.
  • Attention to Detail: Ensuring all assets meet technical specifications and are appropriately organized.

What We're Looking For

    Degree or Diploma qualifications in animation or related discipline.  
    5 years + in professional animation/technical-art role.
 

Why Aristocrat?

Aristocrat is a world leader in gaming content and technology, and a top-tier publisher of free-to-play mobile games. We deliver great performance for our B2B customers and bring joy to the lives of the millions of people who love to play our casino and mobile games. And while we focus on fun, we never forget our responsibilities. We strive to lead the way in responsible gameplay, and to lift the bar in company governance, employee wellbeing and sustainability. We’re a diverse business united by shared values and an inspiring mission to bring joy to life through the power of play.

We aim to create an environment where individual differences are valued, and all employees have the opportunity to realize their potential. We welcome and encourage applications from all people regardless of age, gender, race, ethnicity, cultural background, disability status or LGBTQ+ identity. We offer a range of flexible working options through all.flex, our flexible hybrid work model and invite you to have a conversation with us about flexible working. EEO M/F/D/V

  • World Leader in Gaming Entertainment

  • Robust benefits package

  • Global career opportunities

Our Values

  • All about the Player

  • Talent Unleashed

  • Collective Brilliance

  • Good Business Good Citizen

The US based roles may require registration with the Nevada Gaming Control Board (NGCB) and/or other gaming jurisdictions in which we operate.

Travel Expectations

None

Similar Jobs

Epic Games - Game Designer, Season Pass

Epic Games

(On-Site)
2 Weeks ago
Sunblink - Senior Tools & Technical Designer

Sunblink

Boulder, Colorado, United States (On-Site)
1 Month ago
SOFTGAMES - UI Game Artist (Unity) - Fully Remote

SOFTGAMES

Berlin, Berlin, Germany (Remote)
1 Month ago
Playrix - Senior UI Artist

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
6 Months ago
Ubisoft - UI-UX Designer Assistant - Internship (12 months)

Ubisoft

Paris, Île-de-France, France (On-Site)
1 Month ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (UKI)

Keywords Studios

Brighton And Hove, England, United Kingdom (Remote)
1 Month ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

Canada (On-Site)
8 Months ago
Red Rover Interactive - Tools Programmer

Red Rover Interactive

Newcastle Upon Tyne, England, United Kingdom (Hybrid)
4 Months ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Artiste sénior, interface utilisateur (IU)

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Mashgin - Software Engineer, Infrastructure

Mashgin

Palo Alto, California, United States (Hybrid)
6 Months ago
Rockstar Games - QA Tester: Localization - Spanish (LatAm)

Rockstar Games

Lincoln, England, United Kingdom (On-Site)
2 Weeks ago
Niantic - Technical Artist, Pokémon GO

Niantic

Bellevue, Washington, United States (Hybrid)
3 Weeks ago
Epic Games - Artiste UI sénior

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Icon Group  gmbh - UI Designer

Icon Group gmbh

Munich, Bavaria, Germany (Hybrid)
1 Month ago
Epic Games - Senior UI Artist

Epic Games

(On-Site)
3 Months ago
Amber - Senior Unity Game Engineer (Project Based)

Amber

Bucharest, Bucharest, Romania (On-Site)
9 Months ago
Nagarro - SAP FI-CA Senior Consultant

Nagarro

Germany (Remote)
1 Month ago
NVIDIA - Research Scientist, Deep Learning and Computer Vision

NVIDIA

Taipei City, Taiwan (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Gurugram, Haryana, India

CloudHire - Power BI Expert

CloudHire

Telangana, India (Remote)
1 Month ago
PwC - SAP ABAP - Consultant

PwC

Kolkata, West Bengal, India (On-Site)
7 Months ago
Quizizz - Sales Development Representative

Quizizz

Bengaluru, Karnataka, India (On-Site)
2 Months ago
DNEG - Production Manager/Coordinator/Assistant

DNEG

Mumbai, Maharashtra, India (On-Site)
3 Months ago
Assystems - BIM Engineer

Assystems

Navi Mumbai, Maharashtra, India (On-Site)
6 Months ago
Hitachi - D365 SCM Functional Consultant

Hitachi

Pune, Maharashtra, India (Remote)
6 Months ago
PhonePe - Banking Business Operation

PhonePe

Bengaluru, Karnataka, India (On-Site)
5 Months ago
NVIDIA - Senior CAD Engineer

NVIDIA

Bengaluru, Karnataka, India (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

PlayStation Global - Senior Technical Designer

PlayStation Global

(Remote)
3 Weeks ago
Wargaming - Lead/Senior Environment Artist

Wargaming

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
SmileGate - Effects Artist ([Sandbox] Team)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
CD PROJEKT RED - Asset Artist (Geology Environment) - Contract

CD PROJEKT RED

(Hybrid)
2 Weeks ago
Rockstar Games - Technical Artist: Shotgrid Development Support

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
Gunzilla - Senior Biome Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Reality Games - Technical Artist for Mobile Game

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
4 Months ago
Welevel - Senior Houdini Artist

Welevel

Munich, Bavaria, Germany (On-Site)
2 Months ago
Gunzilla - Lead Materials Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
SciPlay - Art Director

SciPlay

Chicago, Illinois, United States (Hybrid)
4 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Aristocrat Leisure Limited is an ASX20 listed company and one of the world’s leading providers of gaming solutions. We’re licensed in over 300 jurisdictions and operate in over 90 countries around the world. We’re also proud to have a team of over 7000 employees that deliver outstanding results by pushing the boundaries of innovation, creativity and technology each day. We offer a diverse range of products and services including electronic gaming machines, social gaming and casino management systems, but it doesn’t stop there. Despite our global presence and exponential growth, we remain an ideas company at heart that is committed to delivering outstanding results for our customers and players and an unparalleled experience for our employees, who have the opportunity to grow, be inspired and be the best they can be.


Our values of Talent Unleashed, All About the Player, Collective Brilliance and Good Business, Good Citizen guide and inspire us to live our mission of bringing joy to life through the power of play – every day.  


Come and join us – let’s play!


𝘗𝘭𝘦𝘢𝘴𝘦 𝘣𝘦 𝘢𝘭𝘦𝘳𝘵 𝘵𝘰 𝘴𝘤𝘢𝘮𝘴 𝘰𝘧𝘧𝘦𝘳𝘪𝘯𝘨 𝘦𝘮𝘱𝘭𝘰𝘺𝘮𝘦𝘯𝘵 𝘰𝘱𝘱𝘰𝘳𝘵𝘶𝘯𝘪𝘵𝘪𝘦𝘴. 𝘈𝘯𝘺 𝘤𝘰𝘮𝘮𝘶𝘯𝘪𝘤𝘢𝘵𝘪𝘰𝘯 𝘵𝘰 𝘤𝘢𝘯𝘥𝘪𝘥𝘢𝘵𝘦𝘴 𝘳𝘦𝘨𝘢𝘳𝘥𝘪𝘯𝘨 𝘦𝘮𝘱𝘭𝘰𝘺𝘮𝘦𝘯𝘵 𝘰𝘱𝘱𝘰𝘳𝘵𝘶𝘯𝘪𝘵𝘪𝘦𝘴 𝘢𝘵 𝘈𝘳𝘪𝘴𝘵𝘰𝘤𝘳𝘢𝘵 𝘰𝘳 𝘪𝘵𝘴 𝘴𝘶𝘣𝘴𝘪𝘥𝘪𝘢𝘳𝘪𝘦𝘴 𝘸𝘪𝘭𝘭 𝘤𝘰𝘮𝘦 𝘧𝘳𝘰𝘮 𝘢𝘯 @𝘢𝘳𝘪𝘴𝘵𝘰𝘤𝘳𝘢𝘵.𝘤𝘰𝘮, @𝘣𝘪𝘨𝘧𝘪𝘴𝘩𝘨𝘢𝘮𝘦𝘴.𝘤𝘰𝘮, @𝘱𝘪𝘹𝘦𝘭𝘶𝘯𝘪𝘵𝘦𝘥.𝘤𝘰𝘮, 𝘰𝘳 @𝘱𝘳𝘰𝘥𝘶𝘤𝘵𝘮𝘢𝘥𝘯𝘦𝘴𝘴.𝘤𝘰𝘮 𝘦𝘮𝘢𝘪𝘭 𝘢𝘥𝘥𝘳𝘦𝘴𝘴. 𝘍𝘳𝘰𝘮 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘵𝘪𝘮𝘦, 𝘈𝘳𝘪𝘴𝘵𝘰𝘤𝘳𝘢𝘵 𝘮𝘢𝘺 𝘶𝘴𝘦 𝘢𝘯 𝘦𝘹𝘵𝘦𝘳𝘯𝘢𝘭 𝘢𝘨𝘦𝘯𝘤𝘺 𝘧𝘰𝘳 𝘳𝘦𝘤𝘳𝘶𝘪𝘵𝘮𝘦𝘯𝘵 𝘱𝘶𝘳𝘱𝘰𝘴𝘦𝘴, 𝘩𝘰𝘸𝘦𝘷𝘦𝘳 𝘵𝘩𝘦𝘺 𝘸𝘪𝘭𝘭 𝘯𝘦𝘷𝘦𝘳 𝘳𝘦𝘲𝘶𝘦𝘴𝘵 𝘱𝘢𝘺𝘮𝘦𝘯𝘵𝘴 𝘰𝘧 𝘢𝘯𝘺 𝘴𝘰𝘳𝘵.

Noida, Uttar Pradesh, India (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Las Vegas, Nevada, United States (Hybrid)

Noida, Uttar Pradesh, India (Hybrid)

Noida, Uttar Pradesh, India (Hybrid)

Gurugram, Haryana, India (Hybrid)

London, England, United Kingdom (Hybrid)

Las Vegas, Nevada, United States (On-Site)

Las Vegas, Nevada, United States (Hybrid)

Las Vegas, Nevada, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Aristocrat Gaming

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug