Freelance Senior Asset Generalist

1 Day ago • 5 Years + • 3D Art

Job Summary

Job Description

This freelance Senior Asset Generalist role in New York City requires 5+ years of experience and runs from May 2024 to December 2025. The position involves hands-on creation of high-quality CG assets for commercials, episodic, and immersive projects. Responsibilities include modeling, texturing, look development, mentoring junior artists, pipeline workflow improvements, and collaboration with other departments. The ideal candidate will have extensive experience with Maya, ZBrush, Substance Painter, and a good understanding of Houdini and Arnold. A hybrid work schedule is offered with 1-2 days per week in the office.
Must have:
  • 5+ years experience in similar role
  • Proficiency in Maya, ZBrush, Substance Painter
  • Knowledge of Houdini, Arnold, VFX pipelines
  • Strong communication and problem-solving skills
  • Photo-real organic modeling expertise
  • Mentoring and leadership skills
Good to have:
  • Experience with Mari
  • Mel/Python scripting
  • Motion capture data experience
  • Knowledge of human and animal anatomy

Job Details

Job description

This is a freelance position within the New York team, candidates must be available from May to December 2025, and able to work a hybrid schedule with 1-2 office days per week on average. Ideal candidates will be based in the New York area, and must have valid US work authorization. 

The Senior Asset Generalist is a senior role in the CG team that will be responsible for asset creation across a variety of high end content within our Integrated Advertising division which can include commercials, episodic, and immersive projects. 


The Senior Asset Generalist will be expected to take a hands-on approach to creating highly accurate and efficient CG assets across a variety of styles with an emphasis in photo-real organic modeling. This role should also have considerable knowledge in texturing as well as look development. They will be looked to as a mentor for artists in all departments and a voice to help push our global Asset department forward through sharing of knowledge and techniques.


What you’ll do:

  • Asset creation : working in a hands-on capacity and with other artists as needed.

  • Execute accurate models, textures, and surface qualities for both organic and hard surface assets

  • Presenting assets for progress review to leads, supervisors, and clients

  • Communicating with other departments and production in order to ensure assets meet relevant requirements

  • Ongoing communication with production and leads regarding schedules and deadlines

  • Staying on schedule and meeting show deadlines while maintaining the highest levels of quality

  • Mentoring other artists by working with, providing feedback during projects, and guiding artists in your team during their projects.

  • Maintaining and enforcing a strong pipelined workflow for asset building across the team whilst ensuring its continued evolution

  • Helping develop, produce, and/or ideate toolsets to help make our projects and team more effective and efficient

Job requirements

  • 5+ years experience in a similar role.

  • Extensive working knowledge of Maya and Zbrush

  • Strong working knowledge of Substance Painter and/or Mari

  • Good working knowledge of Houdini and procedural workflows

  • Understanding of Arnold and/or other comparable renderers

  • Thorough understanding and working knowledge of the VFX pipelines, production and workflows

  • A strong sense of aesthetic and the desire to push boundaries

  • Strong interpersonal, communication and time management skills

  • Must be a creative problem solver and have good attention to detail

  • Must be able to work well under pressure & meet deadlines whilst maintaining high quality

  • Strong knowledge of anatomy and able to interpret reference material

  • Good to have leadership experience of small teams

  • A collaborative work ethic



You might also have

  • A working knowledge of Modeling, Rigging and Mel/Python scripting

  • Previous experience working with motion capture data

  • Knowledge of human and animal anatomy as well as life drawing skill


New York Employees Pay Range: $550 - $850 per day


The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications.


Accessibility Statement

Our New York studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.


Application Process

To apply, please complete the following application form

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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