Gameplay (and Creature) Programmer

4 Months ago • 4 Years +
Gameplay

Job Description

The Gameplay (and Creature) Programmer will be responsible for bringing creatures to life in a new game. The role involves analyzing real animal movement, creating gameplay prototypes, building Control Rigs, exploring Unreal's procedural VFX systems, and collaborating with artists. The goal is to create an experience that feels responsive and alive, reminiscent of encounters with wildlife and filtered through aesthetics like fairytales, Jim Henson, and Junji Ito. This role offers the opportunity to work on technically complex, player-facing systems.
Good To Have:
  • Experience with Unreal
  • An interest in science and biology
  • An interest in procedural animation
Must Have:
  • 4+ years of experience as a professional game developer
  • Strong background in C++
  • Comfortable with vector math and basic physics

Add these skills to join the top 1% applicants for this job

real-time-vfx
rigging
cpp
unreal
unity
game-texts
prototyping
creature
shell
vector-math

Gameplay (and Creature) Programmer

We're looking for a programmer who can help us bring our creatures to life.

Our new game is about a field biologist interacting with a wide variety of mundane and fantastical creatures. We're trying to create moments that echo the mesmerizing strangeness and familiarity of real-life encounters with wild animals. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.

Your primary focus will be on finding programmatic ways to help our creatures feel unsettlingly alive. That's likely to include a mix of animation, physics, AI, and gameplay programming. It's OK if you don't have direct experience in all these areas but you should have a background that includes technically complex, player-facing systems.

Any experience with traditional gameplay programming would be helpful too. In this game creatures ARE gameplay so there's a lot of overlap between the various systems. The underlying goal for us is an experience that feels responsive which in this game is often synonymous with feeling alive.

This might be a good fit for you if you'd enjoy:

  • Analyzing real animal movement and behavior to figure out ways to improve our creatures' sense of liveliness.
  • Working with designers on gameplay prototypes, eg building a prehensile tongue that can "crawl" around the environment in a suitably stretchy, squishy way.
  • Creating robust Control Rigs that are responsive to player input, eg a belly being poked with a pencil.
  • Exploring Unreal's procedural VFX systems including Grooms and Chaos Flesh. Our goal is to create characters that can playfully respond to perturbation like Ryan Corneil's Unreal puppets.
  • Collaborating with character artists and animators on building and polishing our creatures.

Must haves

  • 4+ years of experience as a professional game developer
  • Strong background in C++
  • Comfortable with vector math and basic physics

Nice to haves

  • Experience with Unreal
  • An interest in science and biology
  • An interest in procedural animation

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please contact us.

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