Principal 3D Character Artist

2 Months ago • 3 Years + • 3D Art • $80,000 PA - $225,000 PA

Job Summary

Job Description

As a Principal 3D Character Artist at Theorycraft, you'll be instrumental in scaling art production, collaborating with internal and external teams to create 3D assets primarily for cosmetics and gameplay. Responsibilities encompass guiding asset creation from concept to completion, providing feedback, managing 3D pipelines, preparing assets for outsourcing, implementing and distributing assets, and fostering sustainable partnerships with external studios. You will also manage milestones, solve development issues, and effectively communicate project status. The role requires strong project management, interpersonal, and communication skills, along with a proven track record in game development and outsourcing.
Must have:
  • 3+ years 3D art experience in game dev
  • 3+ years experience with external teams
  • Understanding of game dev process & pipelines
  • Shipped at least 1 recent title
  • Strong project management skills
  • Exceptional communication & interpersonal skills
Perks:
  • Unlimited PTO
  • Health, vision, dental insurance
  • Annual game budget
  • Equity
  • Remote work (within 3 timezones of PST)
  • Regular in-person meetups

Job Details

We’re looking for a Principal 3D Character Artist who can supercharge and scale our art production. In this role, you will be responsible for working with our external artistic partners in creating 3D assets primarily for cosmetics and occasionally to support gameplay. Helping to take assets from conceptualization to final model completion.

You will work closely with Production and Art to ramp up outsourcing sustainably, handle and continuously streamline our art outsourcing pipeline and practices, manage the creation of game content day to day, and ensure that our partners have what they need to be engaged, excited and consistently deliver game-ready assets that players love.

In this role you will:

    • Collaborate with art teams (both external and internal) to guide the creation of 3D assets.
    • Provide clear, timely feedback and apply final polish to ensure the assets meet high-quality standards
    • Manage 3D pipelines and workflows, including preparing assets and documentation for external teams.
    • Implement outsourced assets and distribute them effectively to the appropriate internal teams
    • Partner with outsource studios to establish a scalable and sustainable pipeline, enabling external artists to efficiently support ongoing art and cosmetic development efforts
    • Proactively work with discipline leads in order to ensure all parts of our pipelines are working effectively
    • Maintain milestone goals, destroy roadblocks, and problem solve development issues
    • Communicate status, risks, and changes to the leads and teamHost meetings, take detailed notes and create actionable tasks

Ideally you have:

    • 3+ years of experience in professional game development environment as a 3D artist
    • 3+ years of experience working with external development teams and a thorough understanding of the challenges
    • Thorough understanding of the game development process and pipelines
    • Shipped at least 1 recent title
    • Strong project management skills
    • Exceptional interpersonal and communication skills
    • Experience tracking complex features and reporting crucial information in a succinct manner
We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.

A key aspect of our compensation philosophy is that value creation should be aligned with rewards. Right now this means that equity is a significant portion of every full-time employee’s compensation and in the future we will look at tools like performance based bonuses and profit sharing. What will always be true is that if we win, we win together. Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience. In addition to a competitive base salary and equity, employees at Theorycraft will receive all of our other great benefits and perks, including unlimited, open PTO, health, vision, dental insurance for you and your family, and an annual game budget.

We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.

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We’re hellbent on serving player needs through unapologetically deep games that give everyone the chance to connect, to compete, and to be infinitely delighted by stories they are at the center of.


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