Principal Engineer

undefined ago • 10 Years + • Software Development & Engineering

Job Summary

Job Description

The Minecraft Services and Infrastructure team is looking for a Principal Engineer to drive reliability and efficiency in our tools and services and to improve the overall player experience. Your role will be to provide technical leadership, ensuring best practices in code development and designing scalable solutions, and enhancing engineering practices by taking end-to-end ownership for development and quality-related cloud hosted service infrastructure, microservice development, and deployment technologies. You will work closely with Services and Infrastructure engineering developers, partner teams, and other disciplines (Design, Production, and Quality) to enable player scenarios and improve the ability of our teams to create reliable services and performant experiences.
Must have:
  • Provide technical leadership and guidance to the engineering team ensuring alignment with architectural goals and best practices for cloud hosted infrastructure and services.
  • Architect and implement scalable and maintainable infrastructure, service and deployment solutions.
  • Contribute to the development of engineering processes and methodologies to improve efficiency and effectiveness of service developers across the organization.
  • Drive alignment on infrastructure concerning a shared vision, strategy, and planning.
Good to have:
  • Proven understanding of deployment strategies or technologies including, but not limited to, infrastructure as code (ie. Terraform or Ansible), GitOps, Jenkins and Azure DevOps.
  • Excellent problem-solving skills and and a service-oriented mindset.
  • Experienced in mentoring teams and less experienced engineers.
  • Ability to communicate strategic recommendations to the team and leadership.
Perks:
  • Hybrid work model
  • Well-equipped studio space with tools, toys, and caffeine

Job Details

About the Role

The Minecraft Services and Infrastructure team is looking for a Principal Engineer to drive reliability and efficiency in our tools and services and to improve the overall player experience. Your role will be to provide technical leadership, ensuring best practices in code development and designing scalable solutions, and enhancing engineering practices by taking end-to-end ownership for development and quality-related cloud hosted service infrastructure, microservice development, and deployment technologies. You will work closely with Services and Infrastructure engineering developers, partner teams, and other disciplines (Design, Production, and Quality) to enable player scenarios and improve the ability of our teams to create reliable services and performant experiences.

Key Responsibilities

  • Provide technical leadership and guidance to the engineering team ensuring alignment with architectural goals and best practices for cloud hosted infrastructure and services.
  • Architect and implement scalable and maintainable infrastructure, service and deployment solutions.
  • Contribute to the development of engineering processes and methodologies to improve efficiency and effectiveness of service developers across the organization.
  • Drive alignment on infrastructure concerning a shared vision, strategy, and planning.

What you’ll need to succeed

Required Qualifications

  • 10+ years of technical engineering experience with coding languages including, but not limited to, Java/C#/Python and C, C++.
  • Proven understanding of Azure for cloud-based architectures, compute, storage, cache, or comparable cloud-based web service resources.

Preferred Qualifications

  • Proven understanding of deployment strategies or technologies including, but not limited to, infrastructure as code (ie. Terraform or Ansible), GitOps, Jenkins and Azure DevOps.
  • Excellent problem-solving skills and a service-oriented mindset.
  • Experienced in mentoring teams and less experienced engineers.
  • Ability to communicate strategic recommendations to the team and leadership.

What You Need to Know

We’re looking for candidates who are eligible to work in Sweden. Since our hybrid work model requires two onsite days per week, you’ll need to be based in Stockholm to collaborate with your team and soak up the studio energy.

We are happy to welcome international talent and talent outside Stockholm; however, we will not be able to financially support your relocation. If you are located out of Stockholm, relocation is a must.

Important note on resumes

Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

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About The Company

We’re best known as the creators of Minecraft, but we’re also on a mission: to build a better world through the power of play.We create games, products, and services that inspire creativity, promote inclusion, and even facilitate education. We create for everyone, and we put our community first in everything we do.We started as a tiny indie developer, and today we’re proud to belong to Xbox Game Studios. Our Stockholm studio is situated right by the water on Söder Mälarstrand.

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

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