Realtime Technical Artist

1 Month ago • Upto 2 Years • Technical Art

Job Summary

Job Description

Framestore's Preproduction Services seeks a Realtime Technical Artist to create high-quality real-time content for film and episodic productions using Unreal Engine. Responsibilities include building 3D assets (modeling, texturing, shaders), look development, photoreal environment creation, lighting, performance optimization in Unreal Engine scenes, and developing in-engine tools. Collaboration with artists and the Virtual Production team is crucial. The role involves working with Maya and Houdini and requires strong technical and artistic skills. This is a 6-month fixed-term contract based in London with potential for extension.
Must have:
  • Unreal Engine expertise
  • Shader, lighting, particle effects skills
  • 3D asset creation (modeling, texturing)
  • Look development & PBR workflows
  • Strong communication & collaboration
Good to have:
  • Houdini or procedural content generation
  • VR content creation
  • On-set experience
  • Python development

Job Details

Job description

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions. 

As a Realtime Technical Artist, you’ll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in lighting techniques.

You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. This is a 6-month Fixed Term Contract position, with potential scope for extension. Unfortunately, we are not able to support international relocation or VISAs for this position at this time.

What you’ll do:

  • Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation

  • Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network)

  • Create and maintain clear and comprehensive documentation of workflows, processes and tools

  • Develop in-engine tools to empower artists and increase workflow efficiency

  • Help to create, maintain and document the Unreal pipeline

Job requirements

What we’re looking for:

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development, lighting, and rendering

  • Complete understanding of Unreal Engine

  • Experience developing with Blueprints

  • Strong communication and organisational skills

  • Ability to work in a fast-paced, deadline-driven environment

  • Positive attitude towards learning and collaboration

You might also have:

  • Experience with procedural content generation, in Houdini or Unreal Engine

  • Experience with virtual reality content creation

  • On-set experience

  • Experience developing in Python

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the application form by following the link above or email your resume and portfolio to recruiters@framestore.com with the subject line: Realtime Technical Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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