Senior Game Designer

1 Month ago • 2-8 Years • Game Design

Job Summary

Job Description

Futurlab seeks a Senior Game Designer to manage the design, implementation, and documentation of new game levels and content. Responsibilities include collaborating with design and art teams, iterating on level designs, testing, and presenting new levels. The role requires a deep understanding of game design, strong Unity experience, and the ability to provide guidance and direction to team members. The successful candidate will also contribute to mentoring junior designers, overseeing level development, and ensuring projects stay on time and within budget. Experience on at least two previous titles, with one shipped, is crucial.
Must have:
  • Passion for game creation
  • Experience on at least two shipped titles
  • Strong Unity experience and prototyping skills
  • Excellent communication and collaboration skills
  • Deep understanding of game design and mechanics
  • Experience providing detailed feedback
Good to have:
  • Strong portfolio of level design work
Perks:
  • Competitive salary
  • Performance-related bonus
  • Remote/hybrid work options
  • 21 days annual leave + 9 bank holidays
  • Duvet days
  • Birthday leave
  • Paid training and volunteer days
  • Free game codes and merchandise
  • Enhanced maternity/paternity leave
  • Private healthcare
  • Remote therapy service
  • Amazing office culture

Job Details

Description

We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.  

We are looking for an Experienced Game Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why you'd love working here!  

 

As a Senior Game Designer, you will have responsibility for managing the design, implementation and documenting of new levels and content. This will involve working alongside the design and art teams to greybox, iterate on, implement, test and present new levels - working within the already established game design and content pipeline.  

You will intimately learn and understand all stages of the level creation process and be confident and effective in providing guidance and direction to members of the team across all disciplines, including art, tech and the external audio department.  You will be able to reliably produce extensive, high-quality documentation that will effectively communicate requirements and intent across all disciplines.

You will be reporting to and working closely with the project’s Game Director, with the responsibility of ensuring that the scope of levels are kept within the defined boundaries and timelines.

As an experienced member of the design team, you will also assist the Game Director in mentoring and developing your fellow design team members. You will offer constructive and timely feedback on their work, using your experience to identify and solve any potential problems or challenges before they arise.

Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.  

Responsibilities 

  • Creating and maintaining documentation relating to the content creation for the game. 
  • Controlling the scope and ambition of the levels to ensure they best meet the expectations of the players while being on time and on budget. 
  • Continually assessing the levels at all stages of development and pre-emptively address issues before they become problems or delays for their completion. 
  • Overseeing, reviewing and providing feedback for work done by the design team. 
  • Identifying strains, bottlenecks or flaws in the content pipeline and reporting these observations to the Game Director. 
  • Collaborating closely with the Game Director to ensure that the creative vision for the levels is achieved. 
  • Providing the authoritative voice in the team for all creative and process decisions relating to levels.
  • Assisting the Game Director with the mentoring and managing of designers on the team.

Requirements

  • A passion for playing and creating games. 
  • Worked on at least two previous titles, with at least one from pre-production to release. 
  • Experience in providing detailed verbal and written feedback for other designer's work. 
  • Experience working alongside other disciplines, such as 3D and concept art, to create content.
  • Strong Unity experience, preferably with the ability to prototype and test ideas without external technical assistance.
  • Excellent interpersonal skills and a proven ability to effectively liaise with all game development disciplines. 
  • Deep understanding of game design and mechanics.
  • A strong portfolio of level design work is desirable.

Benefits

  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Remote)

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